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How to make D&D playable (long)

I'd like to see a breakdown of that AC70. I'll bet you a dollar that there's something wrong there. The best ACs I've seen so far were in the high 30's.
 

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Ok Doorf I'll try to get back on track for you:D I think what you are saying makes a lot of sense in the fact that you at least realize that the GAME got out of hand. So you and the others started to limit what could be done in the game by changing the rules to weed out the problems. The effect of that is to change the game however! Do as some people have suggested. Take all of these rules back out KILL off all characters and start over! Take the FR world that you are playing in and each DM takes a country/part of the world. When they play in your part of the world only those things you allow can happen. When they play in the next part of the world WITH DIFFERENT CHARACTERS, that DM can allow only what he wants to happen. I think you'll find that after a while the true DM will weed himself out and then you will have a normal game. My money is on you since you bothered enough to post and get opinions:D

just some humble dwarf tugging at his beard reading this post:p
 

Al said:
Don't know about KotV, Fiendform, Simbul or Firebrand. Ghostform I had no problem with. Imbue Familiar I see no problem with (no one even used it IMC). Hide Life is interesting, but bearing in mind 5000XP hit...to get rid of it, use Antimagic Shell...or hunt the finger/toe.


Can't use Antimagic shell to get around Hide life, it has a duration of Instantaneous. Personally I wouldn't worry too much about this spell though, for its level I would hardly call it overpowered or worthy of removal from the game.
 

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