Warlord Ralts said:
In the game it's designed for, it fits. It's not bad, just different.
One word: Fear
If everyone bitten by a zombie is infected, then the game ceases to be entertaining, and ends up just being a tally of how much ammunition the party has left. Additionally it provokes the tactic of "he was bitten, so we kill him now, because nothing can save him anyway".
If only SOME people become infected, then the party can go through a few fights before someone gets gotten, and the tactic of killing someone when they're bitten becomes less applicable - they MAY not have the disease. We may be safe. Can we really countenance killing him in that case??
Last time I was in a game with a "save or die" monster, it DID become something I didn't want to face.
It DIDN'T become scary. It was just a stupid monster that I don't want to fight.
Sorry, the rules are in the complete document. No offense, but I'm not posting the total document in here, it's 80 pages.
Why? We developed a simple way of keeping track of the multiple damages.
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In order: Head, neck, arm, chest, abdomen, legs.
Ten places. You write down where you took the damage. Not difficult and pretty common sense in Modern d20.
It's no worse than power armor damage in Rifts
Yeah, but d20 is quick and clean. Rifts is awful. Location based damage is one of the reasons for that.
Beyond that you've got 'called shot to the head syndrome', where pretty soon, every attack is a called shot to the head.
Not to mention the fact that it would seem that in your system the zombie will effectively have over 10 times the hitpoints it would normally have. That makes for really long slogging battles.
Because it's not the same.
Aim:
Zombies are hard to kill unless you hit them in the head.
Breakdown:
Hard to kill - you do less damage
Hit them in the head - cause a critical
You do less damage to zombies unless you cause a critical
1. Zombies are subject to critical hits
2. Zombies have lots of hitpoints/damage reduction/fast healing
It worked. I had zombies which took critical hits, and had fast healing, and only died when they reached -10. Sum effect was that if you caused crits, you were more likely to push them beyond -10. If you stopped to finish them off, you would stop them from standing up again. If you simply caused massive damage, they would stop.
Otherwise, they kept standing up. My players were totally confused by the concept of a zombie that you could critical, and never made the connection that the zombies were simply behaving like living creatures.