I've got a player in my group who has been somewhat problematic. We had started a new campaign in the spring, and played through the summer into the fall. During that time, we had gone up to lvl 4, and the characters were about to reach lvl 5.
During the one of the last sessions in September, the players made a mistake, and had their characters execute some NPC villains (inquisitors) that they had defeated. That crossed the line from being adventurers to being criminals. The characters fled, to avoid being arrested.
One of the players in the group seems to be the type that likes "winning". He likes having the strongest character, and doesn't like it when his characters "lose"....ie. things don't go his way. This has always been a characteristic that has rubbed me the wrong way. It's the same character who in our last campaign had a dwarven monk with the vow of poverty, who rather ran roughshod over the group.
In the last session in the game, while the characters were on the run, they decided to flee through a woodland, that was actually haunted. They didn't know it was haunted, as they weren't familiar with the area, and had been avoiding any contact with other people (since they're fugitives). In any case, they went through it, at night, without preparing, and ran into the creatures which infest the forest. In any case, the end result was that it was one of those nights where the dice just weren't rolling for the players. The enemies were very weak....they were like CR 1/4, against lvl 4 characters. The characters had a horrible time, rolling poorly, whereas the enemies were rolling really well. In the middle of the fight, this problem player speaks up and says "just call it. The game's over". I look at him, and say it's not over.....no characters are down, and they've just been getting some bad rolls. It won't continue forever". Two rounds later, one of the PCs was killed. The player looks at me, and I just shake my head. Then, the dice turn around, and several rounds later, the party defeats the enemies.
That was the last session of that game. I was unable to run the game for about 2 months, due to real life events. Recently, we've been talking about getting the game started again. We had a Midnight campaign that we'd also discussed trying out. They'd already rolled up characters and such, and asked if we could try that for a bit. I was a bit burned out on the previous campaign, so decided "sure".
We just recruited two new players into the group, and last night they joined us, with the intent of participating in both campaigns....Midnight, and Swashbuckling Adventures (the one where the character died). Anyways, we're all saying our hellos and such, and people are chatting, and Swashbuckling Adventures comes up, because the two new guys are very interested in it. The player who said "call it", turns to them, and says "that campaign's over". I pointed out to him that it's not. We'll be going back to it, and he says "it's over, it died in the last adventure".
Anyways, I didn't want to confront him in front of the rest of the group, particularly since this particular night, we were playing at his house.
In my mind, the other campaign isn't over. I do plan on going back to it, once I have more material prepared. And I don't appreciate a single player telling me what I can, or can't run. None of the other players have said anything of the sort.
How would be the best way to address this?
Banshee
During the one of the last sessions in September, the players made a mistake, and had their characters execute some NPC villains (inquisitors) that they had defeated. That crossed the line from being adventurers to being criminals. The characters fled, to avoid being arrested.
One of the players in the group seems to be the type that likes "winning". He likes having the strongest character, and doesn't like it when his characters "lose"....ie. things don't go his way. This has always been a characteristic that has rubbed me the wrong way. It's the same character who in our last campaign had a dwarven monk with the vow of poverty, who rather ran roughshod over the group.
In the last session in the game, while the characters were on the run, they decided to flee through a woodland, that was actually haunted. They didn't know it was haunted, as they weren't familiar with the area, and had been avoiding any contact with other people (since they're fugitives). In any case, they went through it, at night, without preparing, and ran into the creatures which infest the forest. In any case, the end result was that it was one of those nights where the dice just weren't rolling for the players. The enemies were very weak....they were like CR 1/4, against lvl 4 characters. The characters had a horrible time, rolling poorly, whereas the enemies were rolling really well. In the middle of the fight, this problem player speaks up and says "just call it. The game's over". I look at him, and say it's not over.....no characters are down, and they've just been getting some bad rolls. It won't continue forever". Two rounds later, one of the PCs was killed. The player looks at me, and I just shake my head. Then, the dice turn around, and several rounds later, the party defeats the enemies.
That was the last session of that game. I was unable to run the game for about 2 months, due to real life events. Recently, we've been talking about getting the game started again. We had a Midnight campaign that we'd also discussed trying out. They'd already rolled up characters and such, and asked if we could try that for a bit. I was a bit burned out on the previous campaign, so decided "sure".
We just recruited two new players into the group, and last night they joined us, with the intent of participating in both campaigns....Midnight, and Swashbuckling Adventures (the one where the character died). Anyways, we're all saying our hellos and such, and people are chatting, and Swashbuckling Adventures comes up, because the two new guys are very interested in it. The player who said "call it", turns to them, and says "that campaign's over". I pointed out to him that it's not. We'll be going back to it, and he says "it's over, it died in the last adventure".
Anyways, I didn't want to confront him in front of the rest of the group, particularly since this particular night, we were playing at his house.
In my mind, the other campaign isn't over. I do plan on going back to it, once I have more material prepared. And I don't appreciate a single player telling me what I can, or can't run. None of the other players have said anything of the sort.
How would be the best way to address this?
Banshee
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