How to multiclass ?

One more benefit of multiclass feats:

You count as a member of the class for purposes of meeting prerequisites for other feats and paragon paths. (I've seen players pick up multiclass feats for both these reasons).
This and the MC feat benefits allow you to make a really unique character. If I managed to play a valorous bard, I'd put 13 in Strength just to be able to take MC feats for Fighters, Barbarians and other melee classes, bringing that "skald" vibe.

Another thing of note re: bards: even though you can take MC feats from many classes, you can only take each Power Swap feat once, regardless of how many MC feats you have.
 

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One more benefit of multiclass feats:

You count as a member of the class for purposes of meeting prerequisites for other feats and paragon paths. (I've seen players pick up multiclass feats for both these reasons).

Precisely. Most MC feats grant a skill in class, and a lot of class-specific feats and paragon paths/epic destinies are very tasty.

And sometimes the granted abilities are just *handy*. My moo-cleric ticked off the DM by taking Battle Awareness, as the once/encounter special OA ruined some of his plans.

Brad
 


man, multiclassing and hybrid class options... simply terrible. a very bad set up from a mechanics outlook. checking into weather or not it got better in 5th edition.
 

Disagree. Multiclassing is more balanced in 4e than in any other edition. It's harder to break, which is what you may be describing as "bad mechanics" particularly if you're used to the broken mess that is 3.x. You will probably like 5e, since they resurrected that hot mess.
 

4e feat-based MCing was a bit overcautious. The initial feat was perhaps a particularly good deal, since it gets you a skill as well, but swapping powers needn't have carried the additional feat tax each time, that got excessive.
4e Hybrids aren't elegant or anything, but they're as close as you can get to traditional MCing without breaking the game in half, so really something of an accomplishment.

3.x MCing was elegant in concept but the classes weren't robust enough to work with it.
5e uses the same elegant 3.5 concept, with a minor fix here & minor break there, coming out about the same - and the classes still aren't balanced or robust enough to work with it. The best thing about 5e MCing is that it's optional, so don't opt into it as a DM, and you'll have no problems with it.
 
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When you choose your class in the online builder there's a specific option for "hybrid." Once you choose that option, you get to pick which two classes you want to mix together. I'll add in that you probably want to do a bit of reading before starting your first hybrid - check out the character optimization boards a bit and do some googling on two classes you want to mix - feats, items, power choices, etc. have to be looked at a bit more closely, but it's doable, and let's you get just the right mix of stuff for your custom made toon. right now I'm playing a cleric/warlock hybrid, Student of Caiphon PP that's been pretty fun - I strike and lead OK :)

Blessings & Peace,
Hugo
 

I think many themes also provide multi-class flavor and functions.
Additionally a hybrid can also multiclass (the first multi-class feat is still fairly high impact and valuable so recommended)
 



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