Pathfinder 1E How to protect a private meeting from divination?

axp_dave

First Post
In our campaign I'm going to have a private meeting run. What spells could prvent any divination of said meeting? non-Detection or communal non-detection would prevent individuals, can anyone think of a way to prevent scrying or divination spells in an area?

Thanks,
David
 

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Assuming you mean the divination spell, it is inherently not 100% accurate and the spell description makes it clear that you only get a small piece of information. As an example, you might ask "will the BBEG attack the town?" and get (up to a 90% chance of being accurate) an answer that the BBEG is marching his troops within the week - and that's it. Not how many, not how they are equipped, not what gate they are battering down or what sneaky backdoor they will use.

If you mean divination spells in general, your question is phrased such that it leads me to believe you are referring to scrying rather than the divination spell itself. Per the description of the scrying subschool, lead sheeting or magic protection blocks a scrying spell, and the target can also potentially save vs. the spell.
 
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Hold your meeting in a pitch black room a hundred feet under solid rock under a silence spell, where all communication is by touch tap code. You can't watch and listen if you can't see or hear.
 


Depends on what you're trying to do: protect the meeting or prevent anyone from knowing it took place.

Mind Blank is the king at both, of course if you can get it on everyone attending.


Mage's Private Sanctum is the best block especially since it block normal eavesdropping as well, but having someone with See Invisible who can spot the invisible sensor or Detect Scrying and stop discussion if one appears isn't a horrible substitute.

False Vision is pretty good at disguising the meeting and presenting an innocuous scene instead.
 



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