Zardnaar
Legend
Personally I will play and run a variety of settings, the default expectatiin is roughly the phb sans Tieflings, Dragonborn and Drow.
Even then I'm not opposed to them existing they are just on the bottom of the heap for being cut in Homebrew.
I'm not exactly a purist either when it comes to old settings. I'm not opposed to adding things as long as they are not shoehorned in or don't fit.
For some settings such as FR anything goes even if your PC is from lands unknown. Shoehorning something in like dropping huge nation's if Dragonborn in a'la 4E.
Some races don't exist in some settings eg Orcs on Krynn. Other races shouldn't be allowed based on the setting. No fire Genasi on a water world or Warforged in Darksun. Warforged can be made out if other materials but they get around the environmental hazards and magic is hard theme of the setting.
And just because something exists doesn't mean players should have access to it. Drow are a prime example.
So say you're playing Greyhawk. GH is a bit more humanocentric but it's also a bit more sandbox than a few setting such as Dragonlance. Similar thing with Ravenloft.
Anything that's not a human or one of the AD&D races is restricted to a single party member.
This could also apply to Darksun. Athas has mutants so rather than shoehorn in Dragonborn make a Dragonborn mutant. If Dray exist they can be a Dragonborn variant with different abilities from the PHB. A mutant can also have the Dray stats but has no connection to the Dray which are a hidden evil type thing.
Other races can also be added if they fit the setting. Yuant Ti and Genasi make sense in Darksun for example. Just don't shoehorn in major nation's.
Generally less is more IMHO., for each phb race cut replace it with something else. Exceptions are settings like Eberron, FR, Spelljammer which lean towards anything goes.
Even then I'm not opposed to them existing they are just on the bottom of the heap for being cut in Homebrew.
I'm not exactly a purist either when it comes to old settings. I'm not opposed to adding things as long as they are not shoehorned in or don't fit.
For some settings such as FR anything goes even if your PC is from lands unknown. Shoehorning something in like dropping huge nation's if Dragonborn in a'la 4E.
Some races don't exist in some settings eg Orcs on Krynn. Other races shouldn't be allowed based on the setting. No fire Genasi on a water world or Warforged in Darksun. Warforged can be made out if other materials but they get around the environmental hazards and magic is hard theme of the setting.
And just because something exists doesn't mean players should have access to it. Drow are a prime example.
So say you're playing Greyhawk. GH is a bit more humanocentric but it's also a bit more sandbox than a few setting such as Dragonlance. Similar thing with Ravenloft.
Anything that's not a human or one of the AD&D races is restricted to a single party member.
This could also apply to Darksun. Athas has mutants so rather than shoehorn in Dragonborn make a Dragonborn mutant. If Dray exist they can be a Dragonborn variant with different abilities from the PHB. A mutant can also have the Dray stats but has no connection to the Dray which are a hidden evil type thing.
Other races can also be added if they fit the setting. Yuant Ti and Genasi make sense in Darksun for example. Just don't shoehorn in major nation's.
Generally less is more IMHO., for each phb race cut replace it with something else. Exceptions are settings like Eberron, FR, Spelljammer which lean towards anything goes.