azhrei_fje
First Post
How do you rule the target of the shatter spell?
First question: do the area types and saving throws correspond as I've shown using red, blue, and green?
Basically, if a spellcaster sees an opponent wearing a bandoleer filled with potion vials (allowed IMC), can the spellcaster target the shatter directly in front of the opponent and destroy the potion vials? What are the saving throws involved? Does the opponent get a Will save (and how would a Will save protect the fragile gear being carried)? Do the individual vials only have to roll a save if the opponent rolls a "1" on their Will save?
Or if the spellcaster decides to target a specific object, such as one of the potion vials, does the opponent get a save followed by the vial itself rolling a save? What happens if the spellcaster targets the bandoleer instead of a single vial -- do all vials have to save as well? Or would just the bandoleer make the saving throw (with the vials rolling a save as they drop to the ground)? And what happens to the bandoleer? The spell says, "regardless of composition", but it doesn't say what the effect is if the save is failed, although the first paragraph does mention the word "sunder" in the context of "a single solid, nonmagical object".
Inquiring minds want to know. And so do I.
RSRD said:Shatter
Evocation [Sonic]
Level: Brd 2, Chaos 2, Clr 2, Destruction 2, Sor/Wiz 2
Components: V, S, M/DF
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Area or Target: 5-ft.-radius spread; or one solid object or one crystalline creature
Duration: Instantaneous
Saving Throw: Will negates (object); Will negates (object) or Fortitude half; see text
Spell Resistance: Yes (object)
Shatter creates a loud, ringing noise that breaks brittle, nonmagical objects; sunders a single solid, nonmagical object; or damages a crystalline creature.
Used as an area attack, shatter destroys nonmagical objects of crystal, glass, ceramic, or porcelain. All such objects within a 5-foot radius of the point of origin are smashed into dozens of pieces by the spell. Objects weighing more than 1 pound per your level are not affected, but all other objects of the appropriate composition are shattered.
Alternatively, you can target shatter against a single solid object, regardless of composition, weighing up to 10 pounds per caster level. Targeted against a crystalline creature (of any weight), shatter deals 1d6 points of sonic damage per caster level (maximum 10d6), with a Fortitude save for half damage.
Arcane Material Component: A chip of mica.
First question: do the area types and saving throws correspond as I've shown using red, blue, and green?
Basically, if a spellcaster sees an opponent wearing a bandoleer filled with potion vials (allowed IMC), can the spellcaster target the shatter directly in front of the opponent and destroy the potion vials? What are the saving throws involved? Does the opponent get a Will save (and how would a Will save protect the fragile gear being carried)? Do the individual vials only have to roll a save if the opponent rolls a "1" on their Will save?
Or if the spellcaster decides to target a specific object, such as one of the potion vials, does the opponent get a save followed by the vial itself rolling a save? What happens if the spellcaster targets the bandoleer instead of a single vial -- do all vials have to save as well? Or would just the bandoleer make the saving throw (with the vials rolling a save as they drop to the ground)? And what happens to the bandoleer? The spell says, "regardless of composition", but it doesn't say what the effect is if the save is failed, although the first paragraph does mention the word "sunder" in the context of "a single solid, nonmagical object".
Inquiring minds want to know. And so do I.
