• The VOIDRUNNER'S CODEX is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

How to run a low magic fantasy game?

Mokona said:
As I said above, I'm running an experiment with D20 Modern rules and it's working ok. Unfortunately there aren't great rules for D20 Modern in a fantasy setting because Wizards of the Coast wants/expects you'll use their flagship game.

In essence (not to sound like a broken record) that's what Grim Tales is -- D20 modern reworked for use in low magic and/or low-tech fantastic type settings. It doesn't include a critter book, but does include a darn fine toolkit for making your own. And, of course, you can do as you are now -- taking existing D&D monsters and adapting as needed. If you're using d20 Modern, you could transition to GT and not have to relearn anything, really.
 

log in or register to remove this ad

Raven Crowking

First Post
(1) Make a list of "flashy" spells.

(2) Tell the players that every spell cast costs the caster 1 hp per spell level.

(3) The "flashy" spells cost double.

(4) Create some nasty feats for villians where they defer the cost to other beings (such as sacrificing virgins to "store" X hp of cost).

(5) Have fun.


RC
 

Voidrunner's Codex

Remove ads

Top