aco175
Legend
I would like just make several encounters and planned places along with a wandering encounter chart. I like the ideas of a showing the players the shifting walls and the ideas of a sundial and locating the way to repair it. Some players may feel a bit railroaded and not feel their choosing directions have worth.
Is there a way to roll a die to get to the 'right' locations to retrieve the parts to fix the sundial and leave. Yes, but maybe add a survival check to get closer to the right location. Maybe some sort of bonus points to the amount of time in the maze and likely influenced by the number of successes to keep the players motivated to keep going foreword.
Is there a way to roll a die to get to the 'right' locations to retrieve the parts to fix the sundial and leave. Yes, but maybe add a survival check to get closer to the right location. Maybe some sort of bonus points to the amount of time in the maze and likely influenced by the number of successes to keep the players motivated to keep going foreword.