I have been running a few sessions with parties of 6-8 players.
At first I added an extra enemy per player over 5, but that made the encounters really swingy.
My second attempt was to change one enemy from normal to elite per extra player. I usually went for the soldier or brute, and once for a swarm. This works out very nicely. Area of effect powers aren't overpowered and the monsters get to do their thing. It is also less work for me as a DM.
My "quick" way of making an elite is just to double hp, add two to all defenses and two to hit.
At first I added an extra enemy per player over 5, but that made the encounters really swingy.
My second attempt was to change one enemy from normal to elite per extra player. I usually went for the soldier or brute, and once for a swarm. This works out very nicely. Area of effect powers aren't overpowered and the monsters get to do their thing. It is also less work for me as a DM.
My "quick" way of making an elite is just to double hp, add two to all defenses and two to hit.