Victim
First Post
I have to admit I completely disagree with this advice. I also ran large games for a while and I also tried to "fix" the problems associated with them by increasing the total monsters on the board with equal-level additions. I have come to the conclusion that this is a bad idea. My battles weren't "swingy" necessarily - but they took forever.
A much better idea is to lower the total number of monsters and raise the monsters' level slightly. Three n+3 monsters against 6 PCs makes a much, MUCH better battle than six n monsters. Part of the issue is the grind: more monsters = more total HP the PCs have to slog through. Fewer monsters that are higher level = fewer total HP but monsters still stay dangerous.
I think the OP's idea of making one monster elite is a great one. That may even be easier than making several monsters a higher level, depending on the encounter.
I have to disagree. Fewer higher level monsters means higher defenses. So the party does less damage, making up for the reduction in total HP. And, because hitting is more difficult, it's harder for the party to build off each other's powers. There's no damage jump from Warlord's Favor or Righteous Brand because that power missed. Area attacks have fewer targets to hit (besides hitting less often) so the total damage the party can deal is reduced.