Kershek
Sci-Fi Newshound
There doesn't seem to be a lot of information on the inner workings of scry. I understand that you can see and hear the subject, but it doesn't say anything about talking back and forth.
Here is what I'd like to set up in my game. Perhaps someone can explain in game terms how I can get this done.
A female rogue in the party has joined a rogue's guild. The guildmaster gives her a ruby post earring and tells her to wear it at all times. The earring is supposed to be an item that allows him to scry her whenever he wants so he can see what's she's up to and communicate with her.
He tells her to go to another city and take back one of their guild HQs that was taken over by monsters. Once she does that, she must go to the large mirror in the guildmaster's room and put her earring in a small groove at the top of it and to wait there for instructions. The player and character will have no idea what the earring or mirror does.
The mirror is supposed to be the scrying device, obviously. Putting the gemmed earring in the mirror is like placing a telephone call to the main guildmaster, signifying to him that a person wearing a specific gem wants to be scryed (the call identifies the wearer). He then has to cast scry (with the gem as the target - or should it be her?) and the mirror will act as the visual link. He then finds out how her mission went.
So is this possible? What would the gem have cast on it? How about the mirror? I'm assuming the party wizard will be casting detect magic on these items so I need to be prepared.
I'm considering having the mirror be split when they find it. Would that break any enchantment that's on it? Would a Make Whole spell fix it and allow it to work? Would it work even when cracked? What possible side-effects would occur from a cracked mirror?
Yes, I could just make a lot of this up for the sake of the game, but I'd like to follow the rules as much as possible and that's where I'm stuck. I'd love to hear input as to how you would do this.
Thanks!
Here is what I'd like to set up in my game. Perhaps someone can explain in game terms how I can get this done.
A female rogue in the party has joined a rogue's guild. The guildmaster gives her a ruby post earring and tells her to wear it at all times. The earring is supposed to be an item that allows him to scry her whenever he wants so he can see what's she's up to and communicate with her.
He tells her to go to another city and take back one of their guild HQs that was taken over by monsters. Once she does that, she must go to the large mirror in the guildmaster's room and put her earring in a small groove at the top of it and to wait there for instructions. The player and character will have no idea what the earring or mirror does.
The mirror is supposed to be the scrying device, obviously. Putting the gemmed earring in the mirror is like placing a telephone call to the main guildmaster, signifying to him that a person wearing a specific gem wants to be scryed (the call identifies the wearer). He then has to cast scry (with the gem as the target - or should it be her?) and the mirror will act as the visual link. He then finds out how her mission went.
So is this possible? What would the gem have cast on it? How about the mirror? I'm assuming the party wizard will be casting detect magic on these items so I need to be prepared.
I'm considering having the mirror be split when they find it. Would that break any enchantment that's on it? Would a Make Whole spell fix it and allow it to work? Would it work even when cracked? What possible side-effects would occur from a cracked mirror?
Yes, I could just make a lot of this up for the sake of the game, but I'd like to follow the rules as much as possible and that's where I'm stuck. I'd love to hear input as to how you would do this.
Thanks!