thatdarnedbob
First Post
I voted a 4, simply because when I do throw my most ridiculous stuff at the players they find some equally ridiculous way to survive.
For my upcoming 4E campaign, one of the encounters I have planned is a Gibbering Orb (level 27 solo) when the party is just hitting level 5. I will have ways for them to survive, but if they linger too long (2 rounds at most) after realizing what the thing is, they'll all most likely die.
For my upcoming 4E campaign, one of the encounters I have planned is a Gibbering Orb (level 27 solo) when the party is just hitting level 5. I will have ways for them to survive, but if they linger too long (2 rounds at most) after realizing what the thing is, they'll all most likely die.