How tough is too tough?


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With everything that the DM has set to keep the keep, let him. Just do not engage in this battle. Go do some adventuring elsewhere and then come back to the keep and see if it is still as heavily guarded - it may not be after a while (I can see the inhabitants getting into several fights over the "pecking order", except for the dragon - it pecks pretty hard).
 

Fynn said:
Hi All,

Question for all the DM's out there.

How tough is TOO tough?


3 Frost Giants
3 Chimeric Dire Bears
3 Dozen Orcs (Barbarian orcs leveled to 12th)
A Gargantuan Green Dragon
2 Harpies


So tell me, am I just a defeatist player or did he make this too tough?
Three Frost Giants. Tough, but, your party should be able to handle them. 3 Chimeric Dire Bears. Eh.....I got nothing for these guys. Never heard of em. 2 Harpies. Are you serious? Come on, your party should give them like a 5 round head start. Now...Three Dozen Barbarian Orcs. 36, blood crazed, frothing warriors.....ooookay. That a little over over the top. I can understand a Chieften at Lvl 12 with the a couple of 7-8 sub chiefs, and the others a smattering of lower levels. But all 36 at LVL 12?!?!?!?!?! Even if each party member kills one orc with a loss of 1/4 of resources, you'll be wiped out by the end. And a Gargantuan Green Dragon?!!! To top it off? I fought one of those once.......ONCE. :( Put all those together, and thats the recipe for a DM TPK. If the DM clued you in on the Dragon being controlled, that wouldnt be bad. "Psss...listen Greenie......we help you, you help us? Deal?" Other than that, I say, nuke the site from orbit.
 

Treebore said:
This is easy if the door opens outwards. Put several walls of stone in succession in front of the door. Then wait until they surrender, since they can't get out either. If they do not have a cleric or anyone else who can magically produce food, it shouldn't take long. Otherwise you will have to wait for them to become tired of being imprisoned, or hope they have a timetable important enough to them to want to get out soon.
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Or they could just use the freaking gargantuan dragon to smash down the walls of stone.

The dragon, by itself is too tough for your group to handle. Coupled with 3 dozen (!?!) 12th level barbarian orcs, frost giants etc. and this would be a hard slog for 20th level characters. Now it is quite possible that your Dm is sitting back and thinking "Why don't they just use X it'll get the job done in no time" where X= the one way he thought that your group could get around all of these elaborate defenses. Of course X is not always evidnet to the rest of the players so you may still be screwed.
 

ironmani said:
3 Chimeric Dire Bears. Eh.....I got nothing for these guys. Never heard of em.

Take a chimera. Substract a lion's stats and abilities from it. Add a dire bear's stats and abilities to it. Presto, you have your chimeric dire bear.

ironmani said:
2 Harpies. Are you serious? Come on, your party should give them like a 5 round head start.

Who says the harpy aren't each level 15 bards? It's an adventure where orcs are level 12, for Vecna's sake!
 


Ah, yes, I;ve just skimmed over this adventure.

It is indeed written for parties of 17th-20th level characters. But the original poster's DM didn't do any of the scaling suggested (and even so, they suggest scaling down to 15th level at most).

It's a free 3.5 adventure available at the WotC site, called The Thunder Below, and it makes Heart of Nightfang Spire seem easy and tame by comparison. A TPK waiting to happen


Fynn -> Kindly suggest to your DM that, if he needs to come up with an adventure so you can get your keep, that he uses Hasken's Manor (tell him to look for it at WotC's site).
 
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Now I remember! Those chimeric creatures sounded familiar. That and the boatload of 12th-lvl barbarian orcs. That adventure is a free download from the WotC website. I can't remember the name offhand, but the encounter isn't meant to be a one-shot battle. If engaged at all, the enemies are meant to be worn down through numerous attacks by the party.
 

You are in way over your heads.

So, if I was you, the next time the group met, I would look the DM in the eye and say that the party is passing on this one and is looking for adventure elsewhere. And maybe, just maybe, you will come back to this adventure after going through a half dozen other ones, when you are a more appropiate level.

If the DM makes all sorts of appeals (read in - 'guilt trips') to try to get you to continue the adventure (such as, a distant relative is going to be sacrificed, the BBEG is going to be released, etc) - then state you are not interested in suicide missions and oh, by the way, what the hell where you thinking throwing a adventure rated for 17th level characters at a party with a average level of 10.5.
 

Ogrork the Mighty said:
Now I remember! Those chimeric creatures sounded familiar. That and the boatload of 12th-lvl barbarian orcs. That adventure is a free download from the WotC website. I can't remember the name offhand, but the encounter isn't meant to be a one-shot battle. If engaged at all, the enemies are meant to be worn down through numerous attacks by the party.
"The Thunder Below", as I put in Spoiler text.
 

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