How Twinked can you get?

buzzard

First Post
How powerful can you make a 1st level character?

Your restrictions are:
Umm, he's first level, with associated gold and whatnot. ANY 3rd Ed. supplement is fair game.

Assume 36 point buy.

Let the Twinking begin.

buzzard
 
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buzzard said:
How powerful can you make a 1st level character?

Your restrictions are:
Umm, he's first level, with associated gold and whatnot. ANY 3rd Ed. supplement is fair game.

Assume 36 point buy.

Let the Twinking begin.

buzzard

Deities and Demigods Divine Rank 20. Throw on some templates, say half troll and half dragon that gives fire immunity. Use a kobold or whatever base if you want.
 

Voadam said:
Deities and Demigods Divine Rank 20. Throw on some templates, say half troll and half dragon that gives fire immunity. Use a kobold or whatever base if you want.
Don't forget to add Half-Golem too.
 

Camarath said:
Don't forget to add Half-Golem too.

Considering that templates change the level, these responses don't fit the bill. Now whether divine rank counts as level, I am unclear as I don't own that book. However I really doubt that would be valid.

When I say 1st level, I mean 1st level in total, not just class levels. No 1st level Pit Fiend fighters or such.

buzzard
 

buzzard said:
When I say 1st level, I mean 1st level in total, not just class levels. No 1st level Pit Fiend fighters or such.
What type of first level character would you like a melee character, a ranged combatant, a spellcaster, a rogue, a multifunction character, a healer, what are you interested in?

Personally I think that the most powerful 1st level character I have played was a Psion (Telepath) Human with Psionic Focus (Telepathy) and Pcionic Prodigy who’s main power was Charm Person and who used a Tower Shield and Armor.
 

Camarath said:
What type of first level character would you like a melee character, a ranged combatant, a spellcaster, a rogue, a multifunction character, a healer, what are you interested in?

Personally I think that the most powerful 1st level character I have played was a Psion (Telepath) Human with Psionic Focus (Telepathy) and Pcionic Prodigy who’s main power was Charm Person and who used a Tower Shield and Armor.

Oh let's say the character who can do the most damage in a round. This, I would guess, limits us to melee or ranged. However this assumption may well be incorrect.

buzzard
 

buzzard said:
Oh let's say the character who can do the most damage in a round. This, I would guess, limits us to melee or ranged. However this assumption may well be incorrect.

buzzard
Well for starters you could try a Greatsword (or if human Fullblade) wielding Barbarian with Power Attack or a Rouge with Quicker than the Eye.
 

buzzard said:
Oh let's say the character who can do the most damage in a round. This, I would guess, limits us to melee or ranged. However this assumption may well be incorrect.

buzzard
Ok, some easy stuff thingies:
- Halforc barbarian, Rage, Power Attack, Greatsword, Strength 20. Assuming the damage should be done to a single opponent (otherwise take a human barbarian with Power Attack and Cleave). Damage on a charge: +7 to hit (strength and Rage) with 2d6+12 damage (strength 24, Power Attack +2)
- Human fighter with Mounted Combat, Ride by Attack, Spirited Charge, strength 18... use lance two-handed (is this possible mounted? I think so) for 3d8+18 damage with a +1 (higher ground) +1 BAB +4 to hit. Main problem is to get a good horse cheap or to max out your ride skill.
- Spells... well. Not that good at level 1.
- Bard... raises the groups damage enourmously. Used to be better in 3.0, with bards song, one level barbarian for rage and good strength, a bard could be easily on par or better (bulls strength, magic weapon) than the groups fighterdudes.
- Cleric, human. Feats: Power Attack, Divine Might. Strength 16, Cha 16, Wis 16 ... you still got 6 points for Dex, Int, Con 10. To hit +3, Divine Favour (+1 to hit/damage), Divine Might +3 damage for 3 rounds, greatsword, Smite domain power... as usual, the cleric wins if he can prepare... but he can't do it too often per day.
- halfling rogue with twf. Two thrown handaxes (perhaps humansize) with both hands... and twice sneak attack for 4d6+ (strength mod)*1.5. Does not hit that well...
- Human ranger with Rapid Shot, mighty comp longbow (as strong as you can afford it... probably not very strong). Favoured Enemy, Point Blank Shot. Starts to get better at level 2 when he gets TWF and can fire three throwing weapons at -4/-4/-4 ... if the Favoured enemy applies.
-Human paladin... has to wait a few levels for Divine Power Goodness with Smite ...

All together: barbarian and fighter win.
 

Darklone said:
- Human fighter with Mounted Combat, Ride by Attack, Spirited Charge, strength 18... use lance two-handed (is this possible mounted? I think so)...

By a strict reading of the 3.5 rules (despite what the Sage might say), it's not actually necessary.

1.5x Str bonus applies to two handed weapons, and to one-handed weapons wielded in two hands.

Or, to repunctuate:
1.5x Str bonus applies to two handed weapons.
1.5x Str bonus applies to one-handed weapons wielded in two hands.

A lance is a two-handed weapon. It has a special quality that allows you to wield it in one hand while mounted.

Just as a one-handed weapon wielded in two hands is still a one-handed weapon, there is nothing to state that a two-handed weapon wielded in one hand is not still a two-handed weapon. "Light", "One-Handed", and "Two-Handed" do not, in 3.5, actually refer to how many hands you are using to hold a weapon, but rather to its size and wieldiness relative to the size category of creature it is designed for.

Thus, a lance wielded in one hand while mounted is a two-handed weapon, and 1.5x Str bonus applies. (As does 2-for-1 Power Attack, and a +4 bonus on Disarm checks.)

-Hyp.
 


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