buzzard said:
Oh let's say the character who can do the most damage in a round. This, I would guess, limits us to melee or ranged. However this assumption may well be incorrect.
buzzard
Ok, some easy stuff thingies:
- Halforc barbarian, Rage, Power Attack, Greatsword, Strength 20. Assuming the damage should be done to a single opponent (otherwise take a human barbarian with Power Attack and Cleave). Damage on a charge: +7 to hit (strength and Rage) with 2d6+12 damage (strength 24, Power Attack +2)
- Human fighter with Mounted Combat, Ride by Attack, Spirited Charge, strength 18... use lance two-handed (is this possible mounted? I think so) for 3d8+18 damage with a +1 (higher ground) +1 BAB +4 to hit. Main problem is to get a good horse cheap or to max out your ride skill.
- Spells... well. Not that good at level 1.
- Bard... raises the groups damage enourmously. Used to be better in 3.0, with bards song, one level barbarian for rage and good strength, a bard could be easily on par or better (bulls strength, magic weapon) than the groups fighterdudes.
- Cleric, human. Feats: Power Attack, Divine Might. Strength 16, Cha 16, Wis 16 ... you still got 6 points for Dex, Int, Con 10. To hit +3, Divine Favour (+1 to hit/damage), Divine Might +3 damage for 3 rounds, greatsword, Smite domain power... as usual, the cleric wins if he can prepare... but he can't do it too often per day.
- halfling rogue with twf. Two thrown handaxes (perhaps humansize) with both hands... and twice sneak attack for 4d6+ (strength mod)*1.5. Does not hit that well...
- Human ranger with Rapid Shot, mighty comp longbow (as strong as you can afford it... probably not very strong). Favoured Enemy, Point Blank Shot. Starts to get better at level 2 when he gets TWF and can fire three throwing weapons at -4/-4/-4 ... if the Favoured enemy applies.
-Human paladin... has to wait a few levels for Divine Power Goodness with Smite ...
All together: barbarian and fighter win.