el-remmen
Moderator Emeritus
Fun! Lots of fighting and sneaking about.
The party is still in the swamp lair and after searching the quarters of the lieutenants they defeated, finding a bunch of potions, a magical great axe that the barbarian was psyched to find. But they also found a secret passage that they decided to explore that actually let them avoid a bunch of encounters and get down to to the lower level and get the drop on the high priest and some of his minions. I had this fight planned out like a minor set-piece and the opponent had the ability to control the water in the chamber, flooding it to hamper party movement and allow the amphisbaena in the pool beneath the altar free reign in the chamber. However, since the party popped out from the priest's escape tunnel unexpectedly, it was a little bit of an anti-climactic fight - but there were no complaints, the party appreciated their victory and even took care of the arriving reinforcements with well-placed stinking cloud spell.
The gnome's curiosity got the better of him, causing him to crawl into a partially collapsed chamber, where he got partially crushed by rubble and nearly stuck in a giant spider's web. Thankfully, the barbarian was able to toss a rope in and pull him out by brute force (though more rubble fell and did even more damage - I think that was the only damage the gnome took all session).
Oh and at one point they found a scroll of revivify and instead of joy the general response was "Oh great! Now we know the gloves are off."
They also freed some prisoners and agonized a bit over what to do with them. They finally directed the more martially-oriented prisoners to where they could find their confiscated gear and encouraged them to retrieve it, find a safe place for the others (including a rich merchant, a 10 year old boy whose little sister has already been fed to guard crocodiles, and a sickly teenager) and then return to help deal with the remaining threat.
In the meantime, the PCs did some (futile) searching for a big treasure room they heard about and went back up to the upper level to take out a troglodyte guard room. They tried to get the drop on these as well, but too many hissing whispers on one side of the door alerted the trogs so they reversed the ambush on the PCs. This time a well-placed entangle turned the tide and they made quick work of the trogs including a meatseeker.
We called the session there. Unfortunately, August is looking too busy for us to meet, so our next scheduled session is September 11th.
This is where the PCs (and one NPC ally) left off in terms of HPs/HD.
The party is still in the swamp lair and after searching the quarters of the lieutenants they defeated, finding a bunch of potions, a magical great axe that the barbarian was psyched to find. But they also found a secret passage that they decided to explore that actually let them avoid a bunch of encounters and get down to to the lower level and get the drop on the high priest and some of his minions. I had this fight planned out like a minor set-piece and the opponent had the ability to control the water in the chamber, flooding it to hamper party movement and allow the amphisbaena in the pool beneath the altar free reign in the chamber. However, since the party popped out from the priest's escape tunnel unexpectedly, it was a little bit of an anti-climactic fight - but there were no complaints, the party appreciated their victory and even took care of the arriving reinforcements with well-placed stinking cloud spell.
The gnome's curiosity got the better of him, causing him to crawl into a partially collapsed chamber, where he got partially crushed by rubble and nearly stuck in a giant spider's web. Thankfully, the barbarian was able to toss a rope in and pull him out by brute force (though more rubble fell and did even more damage - I think that was the only damage the gnome took all session).
Oh and at one point they found a scroll of revivify and instead of joy the general response was "Oh great! Now we know the gloves are off."

They also freed some prisoners and agonized a bit over what to do with them. They finally directed the more martially-oriented prisoners to where they could find their confiscated gear and encouraged them to retrieve it, find a safe place for the others (including a rich merchant, a 10 year old boy whose little sister has already been fed to guard crocodiles, and a sickly teenager) and then return to help deal with the remaining threat.
In the meantime, the PCs did some (futile) searching for a big treasure room they heard about and went back up to the upper level to take out a troglodyte guard room. They tried to get the drop on these as well, but too many hissing whispers on one side of the door alerted the trogs so they reversed the ambush on the PCs. This time a well-placed entangle turned the tide and they made quick work of the trogs including a meatseeker.
We called the session there. Unfortunately, August is looking too busy for us to meet, so our next scheduled session is September 11th.
This is where the PCs (and one NPC ally) left off in terms of HPs/HD.