D&D General How Was Your Last Session?

In today's "Down to Erthe" campaign session, the PCs:
  • Met an informant at the Alehouse, a local watering hole., and played two rounds of darts (loser bought the next round)
  • Watched as a skunk was tossed into the barroom area, which sprayed a serving girl in panic
  • Had the hengeyoki wu jen PC use prestidigitation to mitigate the worst of the skunk spray odor
  • Quickly found out the front doors and side door were both being blocked from outside, saw three male dwarves and a female elf and her dog outside; dwarves were pounding in wedges to keep doors from opening
  • Tried (unsuccessfully) for some time to open either set of doors, with no luck
  • Dealt with swarms of centipedes crawling underneath the front doors (the result of a creeping doom spell cast by the elf druid from a scroll)
  • Had the hengeyokai break a window, too small for them to squeeze through, but it allowed the changeling rogue to shoot his light crossbow through it, and the hengeyokai could now cast spells through it as well
  • Also found out the elf druid could cast spells through the window, as a thoqqua appeared in the middle of the barroom area and began setting the wooden floor on fire
  • Eventually smashed their way through the side door, and the human monk and human scout fought two raging dwarven barbarians
  • Learned the elf druid was only helping them attack the Alehouse because the dwarves had her young daughter captive; they had tried getting the owner to pay protection money but he had refused
  • Turned the druid to their side by promising to rescue her daughter, and she was able to turn the centipede swarms on the dwarves (but not until after the hengeyokai, monk, scout, and a kitchen worker had all been knocked unconscious; the mongrelfolk adept ran out of his daily cure light wounds spells quickly and had to resort to several charges from his wand to get them all back on their feet)
  • Helped the owner put out the fires, then followed the elf to where the leader - a dwarf monk - had the elf's daughter held hostage
  • Surrounded the flophouse room where the girl was being held and lured the monk to open the door by having the mongrelfolk call out in the voice of one of the dwarf barbarians
  • Swarmed over the surprised monk, taking him down rather easily
  • Reunited elf mother and daughter, took the dwarves' gear, and received potions and oils from the elf druid in thanks for the rescue of her daughter
Johnathan
 

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Last session was earlier today. Spent some time arguing with the fighter-ranger about whether to rescue his girlfriend or our group patron, but then we got attacked by servants of Zenobaal.

One of them was an arclight phoenix... at least until it failed its save against my bard's polymorph and became a horse. We were in the statosphere so I had to maintain concentration for 8 minutes before it smashed into the ocean (and, unbeknownst to my character) killed some fishermen with its Crackling Death.
 

Playing (yes as a PC, for the first time since before Covid!!!) in a Rime of the Frost Maiden Campaign. Plaing a PsiKnight from Baulder's Gate who's an investigator and who presents as a cross of Jodi Foster from Trud Detective Alaska, Dexter and Sherlock Holmes. Still early goings, took on some Duregar in a fortress last night looking for a missing lantern.

This is our sixth session, and I gotta tell y'all. The lack of sunlight is driving the party a bit mad, I think. Session by session, we've become more violent/extreme in how we deal with anyone or anything we perceive as being part of the conspiracy to keep us trapped in Icewind Dale (the party is all southerners who got trapped up here for one reason or another).

So yeah, we're all leaning into the horror/paranoia/stirr crazy/light deprived aspects of the story. Everyone is having a blast.
 

In tonight's (short) "Middle of Elsewhere" game session, the PCs:
  • Were three days into a five-day trek across a forest-covered vertical gear of Mechanus, which connected to the horizontal gear on which the town of Elsewhere was currently parked
  • Were hailed by a group of four adventurers blocking the way ahead, calling out my PC's name in particular, asking if one of us was Avoroth Bleakborn
  • Answered with the standard, grumpy "Who wants to know?" and we were informed they had been sent to stop us from bringing a dangerous artifact back to Elsewhere (and we were, in fact, bringing an unknown something stored inside a coffin-sized forcecage that floated above the group and was being pulled by two of our four fiendish horses)
  • Engaged in a bit of back-and-forth banter, learning they were planar scout washouts who had been hired to stop us, at which point the celestial elf witch's owl familiar flew into range and warned her about an additional six archers hiding in the trees around us
  • Had the human shadow druid start things off with an entangle spell that caught three archers and all four original ambushers
  • Had the witch take out two of the unentangled archers with a color spray spell
  • Had the fiendish orc fighter kill the third and final unentangled archer by charging him on (fiendish) horseback and stabbing him with his falchion
  • Watched as the original four ambushers (some sort of sorcerer, two axiomatic rogues, and a celestial fighter in full plate, all human) eventually escaped the entangle spell
  • Took them out one by one, although the witch took some magical crossbow damage and my PC got backstabbed by the female rogue
  • Had the celestial fighter and the three entangled archers surrender when the others had all been slain and we'd taken minimal damage (it helps we all have DR 5/magic)
  • Stripped the prisoners of their weapons, interrogated them (and found out they'd been hired by the powerful wizard who'd tried constructing some sort of device on Elsewhere's sole temple a couple of adventures back), and then killed them (and oddly enough, the lawful neutral celestial elf witch was okay with this - it was the lawful evil orc fighter who didn't like the idea of slaying foes who had surrendered, until my PC confided in him that they had all called him a big sissy-pants who likely wet his bed every night and definitely couldn't kill each of them with one blow)
  • Made it successfully to Elsewhere two days later, where we learned we had been to the Factory where inevitables (specifically, kolyruts) were manufactured, and had had our memories wiped so we couldn't recall where the Factory was or what the manufacturing process entailed - this is forbidden knowledge for mortals - and we were bringing our kolyrut leader a new body so he could "download" his consciousness into it and send his old body back to the Factory, where his memories would be added to the sum total of inevitable knowledge
  • Got paid; each PC now had 5,500 gp to spend
And we're likely going to reach 5th level at the end of our next game session.

Johnathan
 

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