Vaalingrade
Legend
Someone else used the Pheladgrif in D&D!
Oh now I have to steal this for the eventual "How weird do I like my D&D? Here's a piece of artwork that inspired me to develop a whole new campaign:
View attachment 268535Medusa pirates riding dinosaurs and eldritch cannons.
You'd probably appreciate the very excellent The Gardens of Ynn supplement. (For clarity, I get nothing out of these links. I just really liked the author's work.) I gussied it up a bit, extended it in ways appropriate for my campaign and such, but it definitely scratches itches like "this is weird and not just goofy-nonsensical, this is disturbing without being crass or simplistically gross."I don't think a scale is how I even think about it.
I like non-standard Fatansty, non-medieval stuff, A gorilla with a pair of punt guns grafted to its shoulders is my kind of weird.
Literally anything from the Far Realms, trying her to use tentacles and slimy to be creepy while just being nonsensical (things exploding into horse-sized ticks) is not.
Possibly not; I'm not into disturbing so much as 'buckwild'."this is weird and not just goofy-nonsensical, this is disturbing without being crass or simplistically gross."
That's fair. Overall, the Gardens of Ynn is a not-super-nice place to be, but definitely has some "buckwild" stuff in it without devolving into mere nonsense.Possibly not; I'm not into disturbing so much as 'buckwild'.
0: More aggressively "normal" than actual people's lives. This is the zone of things like the weird obsession with enforcing racism, sexism, religious oppression, and other IRL stuff that, yes, it really did exist but is really not fun and unnecessary in a fantasy setting.
1: Actually like most ordinary lives, the "quiet desperation" angle. Very few people want to play at this level mostly because very little of consequence happens to the vast majority of people here.
2-3: Special extensions beyond ordinary drudgery stuff. The people who live in a border town that sees a lot of comings and goings, or who work in a noble's mansion and thus hear all sorts of scandalous things. That kind of stuff--beyond mundane, but only just.
4-5: Actually fantastical, but at a distance removed. You know the local priest can do some magical stuff, your great-grandmother left the family that "cookbook" and her husband's (now dusty and ill-maintained) sword she claimed was magical. That kind of thing.
6-7: The fantastical is blended into the everyday. This means there is still an everyday to blend into, but it's hard to sharply separate the everyday stuff from the fantastical stuff. On the lower end, this resembles 2-3 but with supernatural things in addition to merely mundane-but-outlier things. On the high end, it's the home of many standard YA fantasy novels (e.g. the Old Kingdom books by Garth Nix), or Eberron.
8-9: The fantastical has largely supplanted the everyday. "Weird" things are a regular occurrence, magic is almost everywhere. Harry Potter is probably on the low end of this, while arguably Lovecraftian horror tends toward the high end, where reality itself is a thin fictional coat of paint over the madness-inducing truth of reality.
10: There is only the fantastical, and it strains hard against the boundaries of what is even remotely conceivable, let alone plausible.
11: You have gone beyond the impossible and made even "fantastical" inadequate to describe the kind of experiences or events that occur. Congratulations for breaking the system.
We fought giant rubber chickens once.
It's wonderful. Any given page is wild with inspiration.Anyone loving "weird" D&D should check out UVG (ultraviolet grassland). Now THAT has weird stuff in it.
a few examples
- the near moon (you can reach it with a suitably tall ladder)
- The procelain princes: People who have managed to distribute their conciousness in several bodies, making them quasi immortal
- The Forest of Meat
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The Ultra Violet Grasslands and the Black City
Softcover Version is currently sold out! PDFs only! "Fair hero, the end, the end alone awaits all travelers and at the end...was the journey all in vain? All journeys end in vanity. In vanity." - Mused the Grand Observer at the end of time. Welcome to The Ultraviolet Grasslands, the roleplaying...www.exaltedfuneral.com