I think the problem with this is that D&D has become so famliar that it doesn't seem weird any more.
You know, mimics are an interesting case.Mimics are a prime example. And yet we can see them all over the place, even outside of D&D. D&D's weird tropes have propagated out into the world. And that just makes it easier to forget that there's so much high weirdness in D&D by default.
You know, mimics are an interesting case.
The pop culture mimic is a monster that looks like a treasure chest, perfectly evolved to menace adventurers with its weird tongue and trying to swallow people whoopen 'the chest'.
Buuut, have you really read the mimic? It's a big, predator mollusk with a pseudopod (that's not a tongue!?) that's sticky so as to trap prey that can look like anything and it just happens to always become a big, piratey chest. It's actually less weird than we're all thinking when we look at the mimic... and that's what makes it even more weird in context.
Just the tip of the iceberg!Mimics, lurkers, trappers, and cloakers (oh my!) are just the tip of the weird in the D&D baseline. The room is going to kill you from all angles and the lone humanoid in the room is a doppelganger who will replace one of your hirelings once rescued. Don't look too hard at magic items like the Apparatus of Kwalish, cloak of the bat, Onyx fly, or
CloakCape of the Mountebank.
Edit: I has a dumb Cape not Cloak
Well, the WiSC is not a savage. You need something to be an appetizer before the main dish. Prior to this, the WiSC used the salad course to attract the rabbit. Economy of motion.Speaking of things that are a lot different between the pop culture version vs the actual game text, I think a lot of people don't realize that's a real dead rabbit the WiSC killed to lure something bigger.