Just what the title says:
Were Attacks of Opportunity (aka Opportunity Attacks) explained to you as a rule? ("You provoke an attack by leaving a threatened square.") Or as an in-game logistic? ("You provoke an attack when you do something in melee that leaves you open to an easy potshot. Like running past a guy with a sword, or wiggling your fingers provocatively, etc.") Or did you learn directly from the PHB?
And a follow-up question:
Did/do you understand how AoOs / OAs work, based on how they were explained to you? (Knowing all thirty-seven and a half corner-cases that provoke AoOs isn't necessary to understanding them!)
All I needed to know about AoO I learned from the 3E PH. Not that it DID a good job of explaining it, but I understood it. Thing is, it so seldom came up. Players didn't want their characters getting AoO'd and most NPC's/critters didn't either so once melee was joined people stayed put until their adjacent opponents were down.
I think it was something along the lines of "when an opponent moves away from the area you threaten, you get a free melee attack." Then it was added that it has to be normal movement and that shifts/withdraws/5-foot-steps didn't count.
It was pretty clear-cut IMO.
I see this alot too. My players don't like to retreat. EVER.
It is pretty clear cut. I don't see the problem, or why others don't grasp it. Both of my sons understand it. (9 and 12 year olds)
Well, I learned from the book and taught it to the group since I was the early adopter but...
I explained it basically as a cheap shot. Your guard slips for a second and bam, someone takes a swipe at you. Why doesn't everything do this?
~~~handwave~~~
It's magic!
My players don't retreat....and they die.
Mine too..... I keep trying to tell them that while I don't design the world to kill them, I wont keep them from killing themselves either....
Mine too..... I keep trying to tell them that while I don't design the world to kill them, I wont keep them from killing themselves either....
Yep. I want my players to succeed, I've created some really cool stuff that not only do I want them to see, but I want to see how it plays out as well. Still, I'm not going to save them from their own stupidity.
Same here. The rule is now that they are almost level 9, that if they die doing something to either save the group, or for a good cause, they get to roll up a new character at the same level as the last one.
But if it is because they got into a fight with the town guard alone in the dark and couldnt handle it? Or the rogue picked a fight with the 1/2 Orc barbarian? That guy gets to start at Level 1.