I've been keeping up on this specifically, which is strange, because I never liked the Realms, still don't, and I'm still peeved by the changes.Towey said:On the topic of the Realms, I'm not well versed. If the basic pantheon is still intact (That is ignoring many of the lesser well known deities) Then you should have no problem with magic.
No time jump for Sigil as far as what has been announced (although that is indicative of WotC's design flaw in a 104 year time jump being imposed on one setting that has had crossovers in the past; it won't matter much though, 4E Realms will have a different cosmology yet again thanks to Mystra being killed, several divine realms will collapse taking their owners with them). Sigil faces a far, far greater change by being officially updated for the 4E "Points of Light" non-setting-setting: the removal of the Great Wheel.Ruthia said:Another downside I see just from reading the threads I have, Oreth. How would the Magi put Toril and Sigil into the future that big but explain Oreth's still in the past?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.