RigaMortus2
First Post
Not sure if is going to be addressed, or if it even needs to be addressed (in which case, we're all on our own) but have the WotC designers put any thought to when a PC dies and the player comes in with a new character, what happens with the magic items that PC had?
As it stands now, it's like free wealth for the party. PC dies, party can distribute their magic items, new player comes in at appropriate level with new appropriate magic items for their level.
I know you could always do the metagamey thing and bury the character with his weapons. You could vow to return them to his family, but these suggestions get kind of played out.
Perhaps 4E should have a rule, a suggestion, an option, that when the new character comes into play, the player can choose to come in w/o magic items and can either equip the dead PCs items or sell them for items appropriate for their new character. Another option is, the magic items are "attuned" to the character and no one else can use them once they die. Of course, this bites off of the MMO idea, where one you equip a magic item, it can no longer be traded. But with so many MMO similarities already, why stop now? But seriously, this could be a good idea, and give an in-game reason. In order to "power" the magic item, the player has to attune the magic item, then it will only work for them (this would not work with consumable items like potions and scrolls).
Anyway, this is something I think every group struggles with, or at least, it comes up in every group. Character dies, new character gets introduced, party gets a net gain of magic items and money from dead character.
Thoughts?
As it stands now, it's like free wealth for the party. PC dies, party can distribute their magic items, new player comes in at appropriate level with new appropriate magic items for their level.
I know you could always do the metagamey thing and bury the character with his weapons. You could vow to return them to his family, but these suggestions get kind of played out.
Perhaps 4E should have a rule, a suggestion, an option, that when the new character comes into play, the player can choose to come in w/o magic items and can either equip the dead PCs items or sell them for items appropriate for their new character. Another option is, the magic items are "attuned" to the character and no one else can use them once they die. Of course, this bites off of the MMO idea, where one you equip a magic item, it can no longer be traded. But with so many MMO similarities already, why stop now? But seriously, this could be a good idea, and give an in-game reason. In order to "power" the magic item, the player has to attune the magic item, then it will only work for them (this would not work with consumable items like potions and scrolls).
Anyway, this is something I think every group struggles with, or at least, it comes up in every group. Character dies, new character gets introduced, party gets a net gain of magic items and money from dead character.
Thoughts?


