One solution I've seen is this one: Everybody rolls 4d6 drop lowest and creates a set of stats. Then each player can choose any one of those sets and arrange to taste.
So, if one guy rolls crazy-good and gets 18, 18, 16, 15, 14, 12, then there is cheering and whooping and that guy gets free pizza, and the entire party has crazy-good stats (because everyone picks that set). More likely, there's a couple of decent options to pick from, and some choose one and some choose another. But you never end up with the situation where one player's stats are way better than another's.
So, if one guy rolls crazy-good and gets 18, 18, 16, 15, 14, 12, then there is cheering and whooping and that guy gets free pizza, and the entire party has crazy-good stats (because everyone picks that set). More likely, there's a couple of decent options to pick from, and some choose one and some choose another. But you never end up with the situation where one player's stats are way better than another's.
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