Bacon Bits
Legend
I don't think point buy is good because it keeps characters average. I think it's good because it means players aren't required to play a poor character if they roll badly. If the character concept I'm excited to play essentially lacks the ability scores to pass basic muster, then six poor die rolls mean I can't play the game the way I'd like to for the next several weeks or months.
I mean, we stopped using 3d6 straight and went to 3d6 arrange to taste and then 4d6 drop lowest and arrange to taste. Why? Because characters that are unable to satisfy the character concept are really unsatisfying. It's not worth it out of 20 campaigns to play 10 boring characters just so that 1 character can be amazingly awesome. Particularly because then when you finally do roll god stats, it's possible you're in a campaign where you don't want to be playing a godlike character or the character concept you're excited about doesn't need those stats.
Sure, sometimes being challenged to make a poor character interesting is fun, but a) having to do that repeatedly is not fun and b) the player should get some ability to choose when they want to do that, not the dice.
Dice are fantastic for resolving events whose consequences can be mitigated, eliminated or reversed through player action.




stats are not among them.
I mean, we stopped using 3d6 straight and went to 3d6 arrange to taste and then 4d6 drop lowest and arrange to taste. Why? Because characters that are unable to satisfy the character concept are really unsatisfying. It's not worth it out of 20 campaigns to play 10 boring characters just so that 1 character can be amazingly awesome. Particularly because then when you finally do roll god stats, it's possible you're in a campaign where you don't want to be playing a godlike character or the character concept you're excited about doesn't need those stats.
Sure, sometimes being challenged to make a poor character interesting is fun, but a) having to do that repeatedly is not fun and b) the player should get some ability to choose when they want to do that, not the dice.
Dice are fantastic for resolving events whose consequences can be mitigated, eliminated or reversed through player action.





