Mercule
Adventurer
I don't think anyone is saying anything to the contrary. I know I sure as heck didn't. But, that doesn't mean it's unreasonable to discount a conversion out of hand.Thornir Alekeg said:Honestly the way I would handle it would be to not decide to run a 4e game for my group until I know everyone is OK with it.
In my case, the consideration is because I am, as the DM, no longer enjoying the game much, and haven't been for months. I had grown to despise the 3e mechanics well before 4e was announced and was considering switching systems, anyway. I'd consider dropping the campaign and starting something else, except the players have poured quite a bit into their characters and there are some extremely interesting storylines in play.If everyone is enjoying the game using the current edition, and one player really wants to run a Gnome Druid, I would keep running the current game and wait for books that will contain the Gnome and the Druid. I expect they will both show up within the first year.
The 3.5 system is just painfully, fatally cumbersome to the sort of GM prep-work I need to do. It hit that point by eighth level or so, and has only gotten worse over the next six or seven levels. If 4e allows me to more easily manage the prep and running of my campaign, that means I get to do a better job. That means everybody has more fun.
I don't want to simply unload the pain onto one of my players, but it's worth considering whether the aggregated inconvenience to all the players will be made up for by the increased enjoyment they'll all get out of both the new system directly and my ability to provide better adventures for them. My enjoyment, or lack thereof, must be included in the equation, too. I know some people have some warped idea that the GM is there to provide for only the other players' entertainment, but I've already got a job and I don't need to put 2+ (at least one for play and one for prep) nights each week (i.e. almost 30% of my time that isn't already claimed by work or required home projects) to something that has minimal emotional payoff. As a husband and parent, I have a hard time justifying that.
If I think there is a net benefit to the group in attempting an "upgrade" and the rest of the players are unwilling to even consider it because they might have to learn a couple new rules, that shows a disrespect for my time and effort that is of a magnitude that makes me question whether they're worth the effort.