Lord Pendragon said:
[hijack]
So what's your experience been of the ghaele in play? I've been toying with the idea of asking my DM for a ghaele cohort for a PC of mine, at an appropriate "level" via the Savage Species 20 level progression. But I don't want the cohort to completely overwhelm the campaign...
[/hijack]
Well, I'm divided on the issue. I pride myself on being a good enough DM to handle any type of character. But the Ghaele has thrown a wrench in my adventures on more than one occasion.
Once the Ghaele gets incorporeality, things get a bit dicey. My Ghaele player is constantly flying through walls. The ball form's rays are also a pain, because they are touch attacks that bypass DR (if I remember correctly).
Their lack of HP is a minus, but once again, incorporeality more than makes up for this. Also, their aura of good is a pain to adjudicate, because you have to remember the radius, know if your enemy is evil, and assess penalties accordingly. The gaze is a pain as well, because like it or not your BBEG will eventually fail that will save . . .
She's at a point were she gets cure light wounds at will, so if the party can rest, even for a few minutes, there's a good chance that the party can be healed up quickly.
All of these powers just mean more work for the DM. I'm currently running the Dungeon Adventure Path, and if I don't modify the encounters, the party will waltz through them. I'm constantly upping ELs, and having to tweak things without being too obvious that I'm trying to make it challenging for the Ghaele.
Anyway, short answer, I think the Ghaele could steel the thunder from some of the other players.
ruleslawyer, thanks for the references!