the Jester
Legend
So I have a monster stashed away deep in a dungeon that is pretty darn bad-ass, but it's starving, sort of perpetually. In 5e, starvation uses the exhaustion rules, so I'm going to give this poor thing 4 levels of exhaustion. That means:
How would you adjust the CR of a monster with these drawbacks? Does it matter what the monster's starting CR is?
- Disadvantage on ability checks, attacks and saves;
- Its speed is halved (and this thing is already particularly slow);
- Its hit point maximum is halved.
How would you adjust the CR of a monster with these drawbacks? Does it matter what the monster's starting CR is?
I don't know. Because the hit point maximum is halved, it could be as bad as half of normal CR, even with its cool abilities. All of its rolls are at disadvantage, it is slow. There is the potential this creature could be wiped in a round or two. Since this is the default condition for the monster, I think that should be reflected in the CR. As for what the CR should be, in these situations where I just don't know, I roll up a standard 4 character party of what I think is the appropriate level and see how they do through a couple of battles.