Primitive Screwhead
First Post
I would say that rappeling down a line is a Climb check based on Dex. Synergy bonus for 5 ranks in Use Rope.
Rappel from: DC
Wall 5
Overhang 10
Kite 15
Speed would be a matter of increasing difficulty. The base speed would be your climb skill in feet.
-5 DC for half speed
+5 DC for double speed
+10 DC for triple speed
..etc
In this manner your 2nd level Ninja with 5 ranks wach in Climb/Use rope has a skill of 5 ranks +2 Dex mod +2 synergy = 9
Out of combat he can take 10 and quick rappel {DC 15} from an overhang at a rate of 18' per move action or 36' per round... or fast down a wall {still DC 15} at a rate of 27' per move action or 54' per round.
In combat, a roll of 6 or more gets him zipping along, while a roll of 1 has him fall off.
In order to attack from above.. the best option would be to slide over the target, then drop on top of them.. with a Kite I would require an BAB roll modified by INT to hit a chosen square ala thrown weapons.
Potential for AoO as the Ninja drops through threatened zones and the Ninja's attack at the end of the drop would be considered a Charge, resolved before the landing of the Ninja.
Of course.. see above posts for problems with the whole Kite thing.. but it is very well entrenched in eastern myth/movies.
For the traditional Kite Ninja attack, I would require a Prof: Kite Pilot skill
But.. this has wandered a bit off course into HR territory.
Dammit! I am a Poster C again!
I would disagree with not getting to use the Hide skill, and think the penalties of 'guards dont look up' off balance the penalties to 'you can only hide under under your flying kite' and would rule that its a straight hide vs spot.
Sometimes its best to keep D20 mechanics as a general level instead of getting into the 'but in the real world...' stuff.
..
Why didn't you climb in the window when you were tying the rope over there anyway?
Seriously, I would use a Climb check in this situation as it is the closest skill to the action. Tumble may come into play when you learn the glass window is closed.. but thats another story.
Oh... and getting back out would be interesting.
Rappel from: DC
Wall 5
Overhang 10
Kite 15
Speed would be a matter of increasing difficulty. The base speed would be your climb skill in feet.
-5 DC for half speed
+5 DC for double speed
+10 DC for triple speed
..etc
In this manner your 2nd level Ninja with 5 ranks wach in Climb/Use rope has a skill of 5 ranks +2 Dex mod +2 synergy = 9
Out of combat he can take 10 and quick rappel {DC 15} from an overhang at a rate of 18' per move action or 36' per round... or fast down a wall {still DC 15} at a rate of 27' per move action or 54' per round.
In combat, a roll of 6 or more gets him zipping along, while a roll of 1 has him fall off.
In order to attack from above.. the best option would be to slide over the target, then drop on top of them.. with a Kite I would require an BAB roll modified by INT to hit a chosen square ala thrown weapons.
Potential for AoO as the Ninja drops through threatened zones and the Ninja's attack at the end of the drop would be considered a Charge, resolved before the landing of the Ninja.
Of course.. see above posts for problems with the whole Kite thing.. but it is very well entrenched in eastern myth/movies.
For the traditional Kite Ninja attack, I would require a Prof: Kite Pilot skill

But.. this has wandered a bit off course into HR territory.
Dammit! I am a Poster C again!

I would disagree with not getting to use the Hide skill, and think the penalties of 'guards dont look up' off balance the penalties to 'you can only hide under under your flying kite' and would rule that its a straight hide vs spot.
Sometimes its best to keep D20 mechanics as a general level instead of getting into the 'but in the real world...' stuff.
Rope Use.. of courseNim said:Sort of like: you're standing on the edge of a roof. You have a rope tied to the eaves across the street. You want to swing across the road and into a window of the building across from you. What skill are you checking?

Why didn't you climb in the window when you were tying the rope over there anyway?
Seriously, I would use a Climb check in this situation as it is the closest skill to the action. Tumble may come into play when you learn the glass window is closed.. but thats another story.
Oh... and getting back out would be interesting.