Tony Vargas
Legend
You may not need to adjust Sorcerers at all. If the game is going to be relatively low-wealth, or if it's going to be hard to find scrolls and spell-books to copy from, the Wiz may net-gain nothing from the eliminated scribing costs, he may even be weaker than in a more typical game /with/ scribing costs.
Assuming that's not the case, what eliminating scribing costs does is give wizards even more of what they already have plenty of: spells known.
Balancing that by giving Sorcerers more of what they /desperately need/ (known spells) will result in imbalancing the whole thing towards sorcerers.
Instead, you'd want to open up a new option for the sorcerer that gives him even more of what he already has plenty of (spells/day, for instance). Or, since you've made the Wizard less dependent on money (making him more like a Sorcerer), give the Sorcerer an option that will cost him money - give him an item creation feat.
....
It might also be a good time to sugest something very reasonable, like giving the Sorcerer a few CHA based in-class skills.
Assuming that's not the case, what eliminating scribing costs does is give wizards even more of what they already have plenty of: spells known.
Balancing that by giving Sorcerers more of what they /desperately need/ (known spells) will result in imbalancing the whole thing towards sorcerers.
Instead, you'd want to open up a new option for the sorcerer that gives him even more of what he already has plenty of (spells/day, for instance). Or, since you've made the Wizard less dependent on money (making him more like a Sorcerer), give the Sorcerer an option that will cost him money - give him an item creation feat.
....
It might also be a good time to sugest something very reasonable, like giving the Sorcerer a few CHA based in-class skills.