SHARK
First Post
Greetings!
Ah, indeed. The situation is rather desperate for the defenders! Isn't it always like that though? Hmmm...in the Battle of Britain, the British were outnumbered and outclassed, and yet, they emerged victorious. In Staligrad, the Russiand were outnumbered and outclassed, and yet, they too emerged victorious. In Caesar's siege at Alesia, he too was outnumbered and outclassed, and yet, when the smoke and fire of battle has dissipitated, it was the determined Romans that emerged victorious. So, in both ancient and modern times, the defender can stave off defeat and win the battle. It is just very, very difficult, and it requires no small bit of luck, and masterful strategy and maximized exploitation of every resource. In addition, unlike the advancing attacker, the defender in such circumstances has little or no room for error. Nearly all of his plans and deployments must be executed with ruthless efficiency and the utmost in boldness and creativity.
I believe such a moment is here, with this situation.
Certainly, the Werewolves and the Vampires both have the ability to spread their wicked natures through any of the mass of humanity that they can get their hands on.
I'm also thinking that a creative use of the Manticores, with invisibility cast on them, and then have them swoop in to a large cluster of the legionnaires, fire off a powerful assault with their tail-spikes, make a few claw and bite attacks, and then fly away. Once they fly away, have them return to a closely guraded redoubt nearby, heal them up, and have them return to the assault. Do this three times, and then move the redoubts to an entirely different location, and start over again.
Combine this potentially lethal nuissance assault with an invisible, teleported assault group of *ALL* of the evil giants. have the giants outfitted with the best possible equipment--(Using the Player Character Treasure By Level Guidelines, not the weak "NPC" table.
" That should supply the giants with some great equipment. That's at least 760,000 GP for each Giant. Be creative gang! Write some stuff up--keep in mind that some of this exploration of item-creation and spell menus may prove useful in your own campaigns!--imagine all the giants wearing +5 Hasted Full Plate Armor, and equipped with
Mighty Composite Longbows (STR+4)
(1) +2
(2) Unholy
(3) Bane: Humans
(4) Speed
Quiver:
(50) Arrows
(1) +5
(2) Flaming
(3) Fiery Burst
Imagine them all sweeping in, with such bows, they would get what, 5 arrows off per round, each inflicting 2d8+5d6+11 points of damage, with the chance for more from criticals? Damn! That's a lot of damage! They can fire off a few barrages of arrows, and they can endure the fire put up against them by the surprised Valloreans, and then, before heavier forces are brought up to kill them, the gianst can leave via flight or teleport.
Just some ideas!
Semper Fidelis,
SHARK
Ah, indeed. The situation is rather desperate for the defenders! Isn't it always like that though? Hmmm...in the Battle of Britain, the British were outnumbered and outclassed, and yet, they emerged victorious. In Staligrad, the Russiand were outnumbered and outclassed, and yet, they too emerged victorious. In Caesar's siege at Alesia, he too was outnumbered and outclassed, and yet, when the smoke and fire of battle has dissipitated, it was the determined Romans that emerged victorious. So, in both ancient and modern times, the defender can stave off defeat and win the battle. It is just very, very difficult, and it requires no small bit of luck, and masterful strategy and maximized exploitation of every resource. In addition, unlike the advancing attacker, the defender in such circumstances has little or no room for error. Nearly all of his plans and deployments must be executed with ruthless efficiency and the utmost in boldness and creativity.
I believe such a moment is here, with this situation.
Certainly, the Werewolves and the Vampires both have the ability to spread their wicked natures through any of the mass of humanity that they can get their hands on.
I'm also thinking that a creative use of the Manticores, with invisibility cast on them, and then have them swoop in to a large cluster of the legionnaires, fire off a powerful assault with their tail-spikes, make a few claw and bite attacks, and then fly away. Once they fly away, have them return to a closely guraded redoubt nearby, heal them up, and have them return to the assault. Do this three times, and then move the redoubts to an entirely different location, and start over again.
Combine this potentially lethal nuissance assault with an invisible, teleported assault group of *ALL* of the evil giants. have the giants outfitted with the best possible equipment--(Using the Player Character Treasure By Level Guidelines, not the weak "NPC" table.

Mighty Composite Longbows (STR+4)
(1) +2
(2) Unholy
(3) Bane: Humans
(4) Speed
Quiver:
(50) Arrows
(1) +5
(2) Flaming
(3) Fiery Burst
Imagine them all sweeping in, with such bows, they would get what, 5 arrows off per round, each inflicting 2d8+5d6+11 points of damage, with the chance for more from criticals? Damn! That's a lot of damage! They can fire off a few barrages of arrows, and they can endure the fire put up against them by the surprised Valloreans, and then, before heavier forces are brought up to kill them, the gianst can leave via flight or teleport.
Just some ideas!
Semper Fidelis,
SHARK