If you're a Goblin, and you're expecting attacks from Men, it only makes sense to play to your strengths and their weaknesses. Goblins are short; Men are tall. All ceilings should be four or five feet high; doors should be even shorter.
Goblins can see in the dark; Men can't. Obviously there should be no lanterns or torches and no windows or skylights to bring in light. Any sign of light is a sign of invasion. Traps and ambushes can rely on the fact that Men can only see so far in torch light.
Goblins show discretion; Men are fools who expect a square fight. Why stand and fight when you can throw down javelins from protected ledges? Why not drop terrible things from (and thrust short spears through) "murder holes"? Thick walls are cheap when you live in a mountain. The entire kingdom can work as a series of castle gate houses.
With a straight assault almost impossible -- no walls to topple or climb over, and deathtrap gatehouses at every approach -- you then have to worry about other siege techniques. Can they dig around your existing defended tunnels? It should take a long, long time, but if you can't sally forth to stop them, they'll go for it. So the wolfriders need a secret exit for counter attacks.
Can they flood you out or smoke you out? If you're going to live underground, take note of how those Men handle gophers and other underground enemies.
Goblins can see in the dark; Men can't. Obviously there should be no lanterns or torches and no windows or skylights to bring in light. Any sign of light is a sign of invasion. Traps and ambushes can rely on the fact that Men can only see so far in torch light.
Goblins show discretion; Men are fools who expect a square fight. Why stand and fight when you can throw down javelins from protected ledges? Why not drop terrible things from (and thrust short spears through) "murder holes"? Thick walls are cheap when you live in a mountain. The entire kingdom can work as a series of castle gate houses.
With a straight assault almost impossible -- no walls to topple or climb over, and deathtrap gatehouses at every approach -- you then have to worry about other siege techniques. Can they dig around your existing defended tunnels? It should take a long, long time, but if you can't sally forth to stop them, they'll go for it. So the wolfriders need a secret exit for counter attacks.
Can they flood you out or smoke you out? If you're going to live underground, take note of how those Men handle gophers and other underground enemies.