Pielorinho
Iron Fist of Pelor
What a cool thread!
Here are some of my own ideas:
1) I was gonna suggest the neck-level tripwire, but someone beat me to it. So here's my improvement on it: have a thin wire, perhaps cadged from someone's fence or beaten out of a bit of bronze. Cover it in pitch, so that it's hard to see. Stretch it tight just above headlevel in a corridor. Just beneath the wire, put an 18" high barrier -- ideally, a broken piece of door that you've wedged into the corridor.
You're being followed by adventurers, so you run down the corridor, leaping over the 18" high barrier -- a big jump for a goblin, but not impossible by any means. Then the oafish human following you comes along, jumps over the barrier -- and gets a wire right across the throat in midair. You turn around with your spear and attack.
For extra fun, you can have the tripwire attached to a clay pot full of green slime or cooking oil, so that when the tripwire is pulled, there's a cheery splash right below it.
Very cheap, and easy to set up -- especially without the green slime addition.
2) SHARK's human-invasion scenario is really nasty, I agree. However, if troops are limited, then the goblins will do well to go on a burn-and-pillage scenario throughout the countryside. Especially if there's a honeycomb of caverns, they can come out, destroy several farms with fire and arrows, and go back into their caverns. They may even be able to attack a (now relatively unguarded) city, if they can come up through the sewers. And all they need to do is start some fires in the city -- they're not interested in living there. All they want to do is convince the humans that their troops are best used defending their homeland rather than assaulting the goblins.
This'll only work if the goblins have an easy way to escape SHARK's noose for awhile; if not, they're SOL.
3) I don't know how well this one would work. But goblins seem like they'd be great slavers. Maybe they'd catch humans and set them to work mining. But they want goblin-sized tunnels -- so what they do is, they chop off the legs of their slaves, just below the knee. Have a torch and a couple of cure minor wounds spells ready, and presto -- goblin-sized slaves who have a hard time escaping or fighting back! Plus, you have dinner for two hungry goblins.
My one reservation with this is whether a footless slave would be able to mine effectively. Maybe you could set up some sort of brace for them. If this wouldn't work, you could just steal children to work in the mines, and eat them once they got too big.
Even if goblins don't steal children to work in the mines, I'm sure that every mother in the kingdom tells her kids that they steal them. Especially naughty children who don't mind their mothers.
Daniel
Here are some of my own ideas:
1) I was gonna suggest the neck-level tripwire, but someone beat me to it. So here's my improvement on it: have a thin wire, perhaps cadged from someone's fence or beaten out of a bit of bronze. Cover it in pitch, so that it's hard to see. Stretch it tight just above headlevel in a corridor. Just beneath the wire, put an 18" high barrier -- ideally, a broken piece of door that you've wedged into the corridor.
You're being followed by adventurers, so you run down the corridor, leaping over the 18" high barrier -- a big jump for a goblin, but not impossible by any means. Then the oafish human following you comes along, jumps over the barrier -- and gets a wire right across the throat in midair. You turn around with your spear and attack.
For extra fun, you can have the tripwire attached to a clay pot full of green slime or cooking oil, so that when the tripwire is pulled, there's a cheery splash right below it.
Very cheap, and easy to set up -- especially without the green slime addition.
2) SHARK's human-invasion scenario is really nasty, I agree. However, if troops are limited, then the goblins will do well to go on a burn-and-pillage scenario throughout the countryside. Especially if there's a honeycomb of caverns, they can come out, destroy several farms with fire and arrows, and go back into their caverns. They may even be able to attack a (now relatively unguarded) city, if they can come up through the sewers. And all they need to do is start some fires in the city -- they're not interested in living there. All they want to do is convince the humans that their troops are best used defending their homeland rather than assaulting the goblins.
This'll only work if the goblins have an easy way to escape SHARK's noose for awhile; if not, they're SOL.
3) I don't know how well this one would work. But goblins seem like they'd be great slavers. Maybe they'd catch humans and set them to work mining. But they want goblin-sized tunnels -- so what they do is, they chop off the legs of their slaves, just below the knee. Have a torch and a couple of cure minor wounds spells ready, and presto -- goblin-sized slaves who have a hard time escaping or fighting back! Plus, you have dinner for two hungry goblins.
My one reservation with this is whether a footless slave would be able to mine effectively. Maybe you could set up some sort of brace for them. If this wouldn't work, you could just steal children to work in the mines, and eat them once they got too big.
Even if goblins don't steal children to work in the mines, I'm sure that every mother in the kingdom tells her kids that they steal them. Especially naughty children who don't mind their mothers.
Daniel