D&D 5E How would you handle this prone + grappled + grappled by another


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Dausuul

Legend
You cannot ready an action outside of combat.
Citation for this? I've seen this claim a few times, but I don't see anything in the rules to back it up.

I suppose you could argue that because it's listed under "Actions in Combat," but so are "Hide" and "Help" and "Cast a Spell," which are clearly possible in a noncombat scenario.

(Edit: I also see a Twitter thread where Chris Perkins says you can't. But Mike Mearls then gives an answer which implies you can. So... shrug)
 
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Oofta

Legend
Citation for this? I've seen this claim a few times, but I don't see anything in the rules to back it up.

I suppose you could argue that because it's listed under "Actions in Combat," but so are "Hide" and "Help" and "Cast a Spell," which are clearly possible in a noncombat scenario.

(Edit: I also see a Twitter thread where Chris Perkins says you can't. But Mike Mearls then gives an answer which implies you can. So... shrug)
You read an action on your turn. There are no turns outside of combat. MIke Mearls hasn't been an official source for rules for a long time.

From the phb combat section:
Ready
Sometimes you want to get the jump on a foe or wait for a particular circumstance before you act. To do so, you can take the Ready action on your turn, which lets you act using your reaction before the start of your next turn.​
It's up to the DM to decide how they want to run things of course. It would get a little silly though if every PC walking down the road to say "I ready to attack any bad guy that shows up" and then expect to have that ready go off after walking for 10 miles.

Personally I think surprise handles this better, but I also allow someone to appear to be non-threatening with a deception check or other means which is apparently controversial.

The OP's scenario might work exactly as they expect but several parts are very DM dependent.
 

GMMichael

Guide of Modos
XP for planning, @auburn2. But no plan survives the first encounter with the enemy. On the one hand, that medusa is outnumbered, so she's in big trouble. On the other, ye olde fifthe edition (had to roll with my typo) doesn't stack disadvantages, so it doesn't much matter if the medusa is prone, grappled, blinded, deafened, disabled, polymorphed, and anti-helped; she will generally get to roll whatever action she wants and suffer only one penalty for it. Our help can go only so far - most of it is up to your DM.

I suppose you could argue that because it's listed under "Actions in Combat," but so are "Hide" and "Help" and "Cast a Spell," which are clearly possible in a noncombat scenario.

(Edit: I also see a Twitter thread where Chris Perkins says you can't. But Mike Mearls then gives an answer which implies you can. So... shrug)
You can ready an action out of combat, because you can do anything out of combat that you could in combat. Since initiative and surprise are supposed to simulate pre-battle conditions, your readied action doesn't take effect in combat until you have a turn to designate it.
Source: DMMike
 

Shiroiken

Legend
Citation for this? I've seen this claim a few times, but I don't see anything in the rules to back it up.

I suppose you could argue that because it's listed under "Actions in Combat," but so are "Hide" and "Help" and "Cast a Spell," which are clearly possible in a noncombat scenario.

(Edit: I also see a Twitter thread where Chris Perkins says you can't. But Mike Mearls then gives an answer which implies you can. So... shrug)
I'd ignore them and go with a word of experience. Never allow readied actions outside of combat that will take place in combat (narrated stuff outside of combat is fine). This turns surprise into 2 rounds of destruction that almost nothing will survive (including PCs if used against them). I did it in one campaign, then immediately changed the rule after the session. The players objected until I pointed out that a lot more enemies have time to setup ambushes than they do, implying that they'd receive the exact same treatment.
 

Mistwell

Crusty Old Meatwad (he/him)
Ok, so you worked this plan out while in the middle of a conversation with the Medusa? And she didn't mind that you were discussing how to take her down?

LOL

jMspSZ5h.jpg
 

DND_Reborn

The High Aldwin
Ok so here is the situation, my party is strategizing how to take down a medusa without getting stoned. We quit the last session in the middle of conversation with the Medusa. Her face is covered with two henchmen holding a tapestry while we talk to her about the tapestry. She is also hexed with disadvantage on dex checks by the rogue (she does not know this) and the rogue, fighter and henchmen are all under a bless spell. We will get to initiate combat and here is our plan:

1. Fighter will initiate combat and knocks Medusa prone, using AS if necessary. She attacks Medusa with AS if she gets her prone on the first try. Anyone ahead of her in initiative uses ready action.
2. Cleric casts command-grovel to get Medusa prone if the fighter fails twice.
3. Rogue takes the sword from Medusa's scabbard. I assume I will need a dex check of some sort here. If he wins initiative he will do this via ready action triggering when she is prone
4. Bigby's grasping hand to grapple her, again if the mage wins initiative he will do it by ready action once she is prone

5. That is all pretty straightforward, but here is what I am wondering about - We are going to have one of the the henchmen take the tapestry they are currently showing her, jump on top of her head and hold the tapestry over her head with her in a headlock (headlock on the outside of the tapestry). Second henchman holding tapestry "helps" the first. So what would this be a second grapple check with advantage because of help?

After all that is done (hopefully in the first round) the fighter and rogue are going to pound her to bits with bludgening weapons to avoid cutting the tapestry while bigbys hand continues to grapple and the henchmen continue to hold her in a headlock with the tapestry covering her head. Cleric uses actions to heal the henchmen who will probably get bit by snakes repeatedly.

Does this sound like a viable plan? How would you adjudicate #5 above?
This reminds me of how we dealt with one of the encounters in playing CoS. :)

Since your main issue is #5, I'll just focus on that.

If the second henchman is taking the Help action, then I would rule the first henchman would gain advantage to maintain the grapple when the medusa attempts to escape (the point of the Help action). The second henchman's option is to "Help" via the help action or make his own grapple check. Being grappled by multiple foes can be handled differently depending on how the DM wants to run it IME.

1. The grappled creature makes a single check with disadvantage. contested by each opponent.
2. The grappled creature makes a single check which is contested by each opponent.
3. The grappled creature makes a check against each opponent separately.

I wouldn't do option 1, myself, because it is basically "double-dipping" the penalty IMO.
Option 2 or 3 both work well, but 2 is faster since the grappled creature only make a single check.
Technically, unless all the grapples are broken, the grappled creature is still grappled.

In your scenario:

H1 grapples medusa. Then, either:

H2 takes the Help action, granting H1 advantage on its next check to maintain the grapple.

OR

H2 also grapples the medusa, making its own check against her.

Either way, it is the medusa needing to beat two rolls (either the 2d20's due to advantage, or the two separate d20's due to two henchmen) to escape being grappled. If H1 has a better grapple modifier, H2 is better off "helping" to give H1 advantage.
 

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