Faolyn
(she/her)
Perhaps there are places where the buildings are close enough together that their attics and crawlspaces are connected--or there are buildings between other buildings that have been boarded up and forgotten. With spells or the right sort of soundproofing (or high enough stealth skills), creatures could live in those areas without the humanoid inhabitants being any the wiser.Canal cities look cool, but are they suitable for fantasy RPG settings?
Is there a way to have extensive dungeons?
What sort of basic setting assumptions follow from having a canal city?
Are there things having a canal city would enable? Are there things it would limit?
There could be areas underneath the buildings that are half-submerged that have been claimed as dungeons.
There could be caves under the water.