Instead of giving them Bonus Feats or Leadership outright, I tried something a bit different. The intent was that while a Bard was sort of a Rogue/Sorcerer, the Aristocrat would be a Rogue/Fighter; no magic, but plenty of social abilities.
ALIGNMENT: Can't be Chaotic. You ARE the Law, after all. Becoming Chaotic doesn't stop any class abilities from working, but you can't advance in the class again until you return to a valid alignment.
NATURAL LEADER: As the Leadership Feat, except no cohort, and only Aristocrat class level counts towards leadership score. This stacks with the Feat, so a pure Aristocrat with the Leadership Feat has twice as many followers as normal. They get this ability at level 1, but unless you have a really high CHA you won't get any benefit out of it for a few levels.
Optional rule: to make the ability better, say that while the Leadership followers are normally Commoners, Experts, and Warriors, these followers can also be Adepts or Aristocrats without a level penalty. The penalty for PC-class Followers is also reduced by 1, but only for Followers from this ability.
KING'S CHAMPION: The Cohort of an Aristocrat can be higher level than normal. The level of the cohort increases by +1 for each 5 class levels up to 20, even if this takes it above the level of the Aristocrat. So, an Aristocrat can have a cohort of equal level from levels 5-9, +1 level from 10-14, +2 from 15-19, +3 at 20+.
(I actually redesigned the Leadership Feat to use a point system, so the above two abilities are different IMC)
Obviously you need to take the Leadership Feat for this ability to matter.
INSPIRATION: similar to Bardic Music, except weaker, uses Diplomacy, and works on more targets.
CONTACTS: As Bardic Knowledge, except instead of information, you're trying to arrange a meeting with the King, find a merchant selling what you need, find a merchant willing to buy what you're selling, etc.
Optional rule: All Aristocrats come from either Noble or Merchant backgrounds; give a circumstance bonus to the check if it's within your background (+1 to +5, depending on how much of a connection there is already, see examples below), and a corresponding penalty if it's in the opposite background. Some things are borderline and get no penalty.
Examples: Bob the Aristocrat is of Noble birth. He's trying to arrange a meeting with his father, the Duke; since there's a close connection already there, give a +5 circumstance bonus.
He wants to find the black market to unload some goods. This is more of a Merchant background connection, so there's a penalty. Since he's in his hometown, it's only a -1 penalty.
Now, after travelling to another plane, he wants to arrange a meeting with a foreign leader who's never heard of his home. The bonus drops to +1; he's a visiting noble with a nonexistent connection.
Next, he wants to find the black market in THAT town. Since it's an unknown place, and it's not really his sort of thing, it's a -5 penalty.
If you don't want to bother with this, just drop the circumstance modifier, but then you can get some strange situations.