How would you make the aristocrat a PC Class

Olive

Explorer
I have a player who has taken a level of aristocrat when creating a new character to replace his old, trapped-in-the-abyss one. I think we both agree that the character benefits from the extra skills and hit dice that he got, but that it is missing soemthing as a PC class...

So how you you make it more balanced? An extra save? A bonus feat?

What do you all think?
 

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Olive said:
I have a player who has taken a level of aristocrat when creating a new character to replace his old, trapped-in-the-abyss one. I think we both agree that the character benefits from the extra skills and hit dice that he got, but that it is missing soemthing as a PC class...

So how you you make it more balanced? An extra save? A bonus feat?

What do you all think?

Well,I'm not everyone, but I'm inclined to say that if he's only taking one level of it you don't need to make it any better. :cool: maybe if you use some sort of "first level benifits only at first character level" type rules it would be worth coming up with something...

kahuna burger
 

If you have Star Wars d20, you might look at the Noble class for ideas. Also, I tend to view aristocrats as resource rich. You might want to give the character control over some area with associated perks and flaws. Maybe as the character advances in the aristocrat class, the character gains control over larger areas (more resources/more headaches)? Perhaps the Leadership feat for free at first level (despite the level limit) with a bonus to leadership as the aristocrat advances in level? Favors? Access to restricted goods? Legal powers? A lot depends on how important you want to make aristocrats in your world.
 

I like the Courtier from AEG's Swashbuckling Adventures best. Power Classes: The Noble from Mongoose has some good stuff as well.

The FLAVOR CLASSES thread features a 1 level noble class that might be of interest:
http://enworld.cyberstreet.com/showthread.php?s=&threadid=47343


You could just take the Aristocrat NPC class and add in:

Resources: Starting at 1st level, 100 gp/character level per month from the character's investments and holdings.

Bonus Feats: The Noble receives a bonus feat at 1st, 2nd, 7th, 9th, 11th, 13th, 15th, 17th and 19th level, chosen from the General list.

Leadership: The Noble gains this feat at 4th level (instead of 6th when others normally qualify for it). The Noble receives Leadership as a free bonus feat and adds twice his Charisma mod to his Leadership score instead of just once.
 
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For a warrior-noble type you could use the Samurai from OA (removing the code of honour, ancestral daisho, and iaijutsu focus), or the Knight from Hong's web site.

Geoff.
 

When I DM'd RtTToEE I had a half-elf aristocrat/paladin. He died twice before the player called it quits but I resurrected the PC for use as an NPC because it was such a good character.

The only thing I changed from the aristocrat was to grant Leadership at first level for free. It worked and was pretty balanced. I remember he had a band of halflings at his command called Wylder's Trailblazers or something that helped him out with transporting prisoners and such.
 

Aristocrat
L1 Stipend +500 gp/level
L3 Rhetoric (gets Bardic Voice)
L4 Leadership at
L8 Command - Spell Like ability
Bonus Feats level 2. 7, 11, 18
 

I think you could make a pretty decent class by taking the Bard, removing the Magic & Music abilities and increase his Hit Die to d8, fiddle with the skills a bit and you're good to go.
 


Instead of giving them Bonus Feats or Leadership outright, I tried something a bit different. The intent was that while a Bard was sort of a Rogue/Sorcerer, the Aristocrat would be a Rogue/Fighter; no magic, but plenty of social abilities.

ALIGNMENT: Can't be Chaotic. You ARE the Law, after all. Becoming Chaotic doesn't stop any class abilities from working, but you can't advance in the class again until you return to a valid alignment.
NATURAL LEADER: As the Leadership Feat, except no cohort, and only Aristocrat class level counts towards leadership score. This stacks with the Feat, so a pure Aristocrat with the Leadership Feat has twice as many followers as normal. They get this ability at level 1, but unless you have a really high CHA you won't get any benefit out of it for a few levels.
Optional rule: to make the ability better, say that while the Leadership followers are normally Commoners, Experts, and Warriors, these followers can also be Adepts or Aristocrats without a level penalty. The penalty for PC-class Followers is also reduced by 1, but only for Followers from this ability.
KING'S CHAMPION: The Cohort of an Aristocrat can be higher level than normal. The level of the cohort increases by +1 for each 5 class levels up to 20, even if this takes it above the level of the Aristocrat. So, an Aristocrat can have a cohort of equal level from levels 5-9, +1 level from 10-14, +2 from 15-19, +3 at 20+.
(I actually redesigned the Leadership Feat to use a point system, so the above two abilities are different IMC)
Obviously you need to take the Leadership Feat for this ability to matter.
INSPIRATION: similar to Bardic Music, except weaker, uses Diplomacy, and works on more targets.
CONTACTS: As Bardic Knowledge, except instead of information, you're trying to arrange a meeting with the King, find a merchant selling what you need, find a merchant willing to buy what you're selling, etc.
Optional rule: All Aristocrats come from either Noble or Merchant backgrounds; give a circumstance bonus to the check if it's within your background (+1 to +5, depending on how much of a connection there is already, see examples below), and a corresponding penalty if it's in the opposite background. Some things are borderline and get no penalty.
Examples: Bob the Aristocrat is of Noble birth. He's trying to arrange a meeting with his father, the Duke; since there's a close connection already there, give a +5 circumstance bonus.
He wants to find the black market to unload some goods. This is more of a Merchant background connection, so there's a penalty. Since he's in his hometown, it's only a -1 penalty.
Now, after travelling to another plane, he wants to arrange a meeting with a foreign leader who's never heard of his home. The bonus drops to +1; he's a visiting noble with a nonexistent connection.
Next, he wants to find the black market in THAT town. Since it's an unknown place, and it's not really his sort of thing, it's a -5 penalty.
If you don't want to bother with this, just drop the circumstance modifier, but then you can get some strange situations.
 

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