the Jester
Legend
So I'm going to run a mass-combat adventure for the party in the relatively near future. I'm going to give them a bunch of 'units,' have them decide how to divide their command up, and give them an area to defend or an offensive mission to accomplish, etc.
At present I'm thinking I'll set up each unit with a mass combat stat block; I'm going to try to run the battle using basic 4e rules tweaked for the mass combat. I've not thought this through very thoroughly yet, but a few of the features I had in mind include:
*Bloodied units are weakened (to represent the lessening of their firepower).
*Maybe use "rally surges"; commanders can trigger them somehow to heal some damage to the unit.
*Some kind of morale rules; a failed morale check does damage as the unit's resolve lessens and a few troops desert, surrender or play dead.
Like I said, I'm just beginnning to thrash this out, and would love feedback, ideas, etc. Anyone else done anything similar yet?
At present I'm thinking I'll set up each unit with a mass combat stat block; I'm going to try to run the battle using basic 4e rules tweaked for the mass combat. I've not thought this through very thoroughly yet, but a few of the features I had in mind include:
*Bloodied units are weakened (to represent the lessening of their firepower).
*Maybe use "rally surges"; commanders can trigger them somehow to heal some damage to the unit.
*Some kind of morale rules; a failed morale check does damage as the unit's resolve lessens and a few troops desert, surrender or play dead.
Like I said, I'm just beginnning to thrash this out, and would love feedback, ideas, etc. Anyone else done anything similar yet?