How would you price these items?

There wasn't (just as with most things I do) much thought when making this item. That said, it was for a character who has a "history" with drow and I wanted to create something Underdark themed.
 

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/raises hand

I would like help on item pricing as well!! :D I didnt think there was a need to start a new topic.

Here is an existing item from the DMG:
Scarab of Protection: This device appears to be a silver medallion in the shape of a beetle. If it is held for 1 round, an inscription appears on its surface letting the holder know that it is a protective device.

The scarab’s possessor gains spell resistance 20. The scarab can also absorb energy-draining attacks, death effects, and negative energy effects. Upon absorbing twelve such attacks, the scarab turns to powder and is destroyed.

Strong abjuration and necromancy; CL 18th; Craft Wondrous Item, death ward, spell resistance; Price 38,000 gp.

I wanted to roll the item back to the 1st/2nd edition version. In the previous editions, this item did not give Magic resistance (Spell Resistance in 3rd Ed terms), instead it granted this ability: You got a saving throw against any magical effect that did not allow a saving throw. The saving throw was a set DC 20 plus any saving throw bonuses. For example, in 3rd Edition terms if you have a Cloak of Resistance+3 and +1 Luck bonus to saves from Prayer, then you could "save" against a Magic Missile by rolling 16 or higher.

So I rules: you would get a saving throw versus any spell or spell-like effect that had "Saving Throw: None". Only bonuses that added to *all* saving throws would apply (for example, something that gave you a +4 versus Will saves or +2 versus Poison would not apply, because they did not all to *all* saving throws). The energy absorbing section stays the same and the item is still consumed once all of these 12 charges are used.

What would the cost be for this?
 

Well, if I were pricing an item that grants a save on Save: None spells.....

I would price it as a Charged item of Quickened Dispel Magic (as that's basically what it does, although it only counts successes) with, oh, 25 charges for that 12 uses (as it only counts successes) and price it as continuous... so...

7th level spell, caster level 13; base 2,000, 1/4th the unlimited use price, and we get......

7*13*2000/4=45,500; half that, as it's defenseive only, and we get 22,750 gp.

Not that I'd allow it, really, as it makes for interesting questions that I wouldn't want to deal with at the gaming table - what happens when you save vs. a Wall of Force?
 

Jack Simth said:
Not that I'd allow it, really, as it makes for interesting questions that I wouldn't want to deal with at the gaming table - what happens when you save vs. a Wall of Force?


Well, both the item (Scarab of Protection) and Wall of Force existed in previous editions. I would imagine that "saving" against Wall of Force means it doesnt affect you? :confused: That you can "squeeze" through it like making a DC 120 Escape Artist check (from Epic HB :p )
 

Joker said:
Hi, I need some help pricing these sofar unnamed items.

1.) The first one is a shield enhancement. It grants a +1 (or higher) sacred/profane bonus to AC. I was thinking it counting as one higher than the bonus it grants for purposes of calculating prices. For instance a +1 shield granting +1 sacred bonus to AC would have a market price of 9000 gp. +2 would be 16000, +3 would be 25000 to a maximum (non-Epic) of +4 which would cost 36000.

Thanks in advance.

I lost the idea of shield giving sacred or any other acbonus anyway as you realistically cant have 2 different sources of shieldbonus(?). If i have shield it gives shield ac, then i get it enchanted to +x to give shield+x (shield) bonus to ac. Why in hell would one need to separate those and in case you wield 2 shields they would stack but thats just ridiculous. Maybe if used in conjuction with shield spell or similar it woulda be ok.

But if anyway theres idea cost woulda seem ok with that ac bonus(other) type

-Dracandross
 

der_kluge said:
There is no spell that creates a sacred bonus to an armor class. So, at least by my imagining, you'd need to first create a spell that did that, and then make the effect permanent on said armor.

Shield of Warding (Spell Compendium) does exactly that. Provides a sacred bonus to AC (+1 to +5 depending on level) when cast on a shield or a suit of armor. I'd say that makes a useful spell to do exactly what the OP wanted. Cleric 3 or Paladin 2.

Pinotage
 

Dracandross said:
I lost the idea of shield giving sacred or any other acbonus anyway as you realistically cant have 2 different sources of shieldbonus(?). If i have shield it gives shield ac, then i get it enchanted to +x to give shield+x (shield) bonus to ac. Why in hell would one need to separate those and in case you wield 2 shields they would stack but thats just ridiculous. Maybe if used in conjuction with shield spell or similar it woulda be ok.

But if anyway theres idea cost woulda seem ok with that ac bonus(other) type

-Dracandross

No, what I wanted to do was to put a seperate enhancement on the shield. I could in theory put it anywhere. To me it just seemed like the logical place. It would be like creating a +1 shield and a cloak which grants a +2 sacred bonus to AC and fusing time them.

Edit: Tired.
 

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