howandwhy99
Adventurer
maddman75 said:Apart from that players could take a much more active role in determining the plots for their characters. Rather than ask the DM for a homeland, they could detail the people, places, and culture of the area their character comes from and add it to the world. Or design their character's nemisis. And be certain to add lots of plot hooks for the DM to take advantage of. And in general be willing to express their own desires on the game setting and pursuing their characters own goals and ambitions rather than just doing 'tonight's adventure'.
What you've stated is an absolute must for most games I have played in. I think if you put more into the game, you invariably get more out of it.