Kaodi
Legend
An observation: Since the best way to make a profitable television show is through selling related merchandise, a D&D cartoon would absolutely have to be either Forgotten Realms or Eberron, the only two settings for which there is support. Anything else would make poor business sense.
If you really have to have " Earthlings " , Forgotten Realms can do that, but add me to the list of people who think it would be a horrible idea. If your writing staff sucks so badly that they can't get people into the show without resorting to that particular worn out trick, then you might as well not bother with starting production.
Out of Forgotten Realms and Eberron, Eberron seems the obvious choice. However, if you can make a convincing counterargument for FR, by all means go ahead. In Eberron, the players are meant to be the heroes, and there is actually room for the main characters in a series to become the most competent at what they do. Religions are far less numerous, and far less involved in a characters day to day life. You could pretty much gloss over them entirely if one of the characters had abilities like the Healer from the Miniatures Handbook. There are plenty of evil threats to combat, but it is also a good setting for an anti-hero or a sympathetic villain.
For characters, go nuts, the sky is the limit. If you want to be brave, have the leader/main main character be female. If you're really brave, have no purely human characters, but make each of them " human " through characterization. Just because you have somewhat pointy ears and you look 25 at 40, doesn't mean you don't have the exact same problems as everyone else.
Don't bother " remaking " the old D&D cartoon. Make a NEW D&D cartoon.
If you really have to have " Earthlings " , Forgotten Realms can do that, but add me to the list of people who think it would be a horrible idea. If your writing staff sucks so badly that they can't get people into the show without resorting to that particular worn out trick, then you might as well not bother with starting production.
Out of Forgotten Realms and Eberron, Eberron seems the obvious choice. However, if you can make a convincing counterargument for FR, by all means go ahead. In Eberron, the players are meant to be the heroes, and there is actually room for the main characters in a series to become the most competent at what they do. Religions are far less numerous, and far less involved in a characters day to day life. You could pretty much gloss over them entirely if one of the characters had abilities like the Healer from the Miniatures Handbook. There are plenty of evil threats to combat, but it is also a good setting for an anti-hero or a sympathetic villain.
For characters, go nuts, the sky is the limit. If you want to be brave, have the leader/main main character be female. If you're really brave, have no purely human characters, but make each of them " human " through characterization. Just because you have somewhat pointy ears and you look 25 at 40, doesn't mean you don't have the exact same problems as everyone else.
Don't bother " remaking " the old D&D cartoon. Make a NEW D&D cartoon.