Piratecat said:As written, physical stats go down while mental stats go up. How would you simulate senility using the D&D rules... and how would you account for the fact that it's essentially a disease that can't necessarily be cured by remove disease?
drnuncheon said:Maybe an alteration to the aging tables is best - when rolling for the maximum physical age, you also roll for the maximum mental age. If the max mental age is younger than the max physical age, the person starts losing points in Int, Wis and Cha every X years until the max physical age is reached. If the max physical age is younger than the max mental one, then they stay sharp right up until the end.
Since it's a change to the base stat, spells wouldn't cure/remove it (unless they affected the age).
drnuncheon said:
Maybe an alteration to the aging tables is best - when rolling for the maximum physical age, you also roll for the maximum mental age. If the max mental age is younger than the max physical age, the person starts losing points in Int, Wis and Cha every X years until the max physical age is reached. If the max physical age is younger than the max mental one, then they stay sharp right up until the end.
Since it's a change to the base stat, spells wouldn't cure/remove it (unless they affected the age).
A great concept might be an aging wizard who is slowly going senile, who realizes it, and is searching for ever more powerful magics to keep his mind going. (If he's relying on maximized and/or empowered fox's cunning then a dispel might be his worst fear...)
J