D&D-style magic into the Sci-fantasy world of Numenera?
I ask because I had a campaign idea for a post-apocalyptic D&D game in which civilization was so thoroughly destriyed that even the study of magic had been disrupted. What magic remained was being rediscovered piecemeal or made up by new practitioners,
After working with True20, spell-seeds form Epic, M&M/W&W, I figured the best way to model it was with HERO. But I know nobody in my group save myself is a fan of that system ("too complex & clunky" some say...even though I'm the Mac guy and they're the PC tinkerers).
Numenara, however, looks like it has the flexibility to run such a game without being objectionable. But I'd need a way to model actual arcane and divine magic as opposed to Clarkian advanced superscience.
Any ideas?
Bonus: if you can give me pointers on modeling D&D style races as well, that would be killer, too!
I ask because I had a campaign idea for a post-apocalyptic D&D game in which civilization was so thoroughly destriyed that even the study of magic had been disrupted. What magic remained was being rediscovered piecemeal or made up by new practitioners,
After working with True20, spell-seeds form Epic, M&M/W&W, I figured the best way to model it was with HERO. But I know nobody in my group save myself is a fan of that system ("too complex & clunky" some say...even though I'm the Mac guy and they're the PC tinkerers).
Numenara, however, looks like it has the flexibility to run such a game without being objectionable. But I'd need a way to model actual arcane and divine magic as opposed to Clarkian advanced superscience.
Any ideas?
Bonus: if you can give me pointers on modeling D&D style races as well, that would be killer, too!