blargney the second said:Use sovereign glue to make sure the fiend isn't going anywhere without the very heavy manacles.
Edit: Also, I believe there's no upper limit on the amount of nonlethal damage a creature can have. Even with fast healing 15, thousands of hps take time to regen.
Flynn said:Place "magic circle versus evil" on the bed of a wagon, and haul them back into town. Alternately, use the "magic circle versus evil" trick to provide time to negotiate, and then make a simple pact with them as suggested above.
With Regards,
Flynn
werk said:I don't think the magic circle is a good idea at all...has anyone read the spell?
[sblock]A magic circle leaves much to be desired as a trap. If the circle of powdered silver laid down in the process of spellcasting is broken, the effect immediately ends. The trapped creature can do nothing that disturbs the circle, directly or indirectly, but other creatures can. [/sblock]
Makes it sound like a bad idea...