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Trying my hand at creating some 4e merrow (aquatic ogres) of about 3rd level for an adventure I'm putting together. I'm thinking a Skulk (lurker), Harpoon Hunter (artillery), and a Gaffer (brute). Here's the lurker...How'd I do?
Merrow Skulk
Large natural humanoid, Level 3 Lurker, XP 150
Initiative: +2
Senses: Perception +3; low-light vision
HP 70; Bloodied 35
AC 18; Fortitude 14, Reflex 14, Will 11
Speed 6, Climb 6, Swim 7
Grapple (standard; at will) +8 vs. AC
Poison Dagger (standard; at will) +6 vs. AC; 1d4 +5 damage + poison
Amphibious Invisibility: The merrow skulk is invisible underwater, and likewise invisible to observers on shore.
Aquatic Ambush: When attacking from water on a surprise round the merrow skulk can start a grapple as a free action without provoking an attack of opportunity. If the grapple is successful, the merrow skulk can immediately drag the target underwater to be drowned.
Slippery: Opponents suffer a -4 penalty on grapple checks to subdue (not escape) the merrow skulk in a grapple.
Alignment: Evil
Languages: Common, Giant
Skills: Stealth +10, Thievery +10
Abilities: Str 19 (+4), Con 15 (+2), Dex 14 (+2), Int 8 (-1), Wis 10, Cha 7 (-2)
Equipment: poison dagger, hag's eye
Merrow Skulk
Large natural humanoid, Level 3 Lurker, XP 150
Initiative: +2
Senses: Perception +3; low-light vision
HP 70; Bloodied 35
AC 18; Fortitude 14, Reflex 14, Will 11
Speed 6, Climb 6, Swim 7
Grapple (standard; at will) +8 vs. AC
Poison Dagger (standard; at will) +6 vs. AC; 1d4 +5 damage + poison
Amphibious Invisibility: The merrow skulk is invisible underwater, and likewise invisible to observers on shore.
Aquatic Ambush: When attacking from water on a surprise round the merrow skulk can start a grapple as a free action without provoking an attack of opportunity. If the grapple is successful, the merrow skulk can immediately drag the target underwater to be drowned.
Slippery: Opponents suffer a -4 penalty on grapple checks to subdue (not escape) the merrow skulk in a grapple.
Alignment: Evil
Languages: Common, Giant
Skills: Stealth +10, Thievery +10
Abilities: Str 19 (+4), Con 15 (+2), Dex 14 (+2), Int 8 (-1), Wis 10, Cha 7 (-2)
Equipment: poison dagger, hag's eye
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