How's this merrow?

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Trying my hand at creating some 4e merrow (aquatic ogres) of about 3rd level for an adventure I'm putting together. I'm thinking a Skulk (lurker), Harpoon Hunter (artillery), and a Gaffer (brute). Here's the lurker...How'd I do?

Merrow Skulk
Large natural humanoid, Level 3 Lurker, XP 150

Initiative: +2
Senses: Perception +3; low-light vision
HP 70; Bloodied 35
AC 18; Fortitude 14, Reflex 14, Will 11
Speed 6, Climb 6, Swim 7

Grapple (standard; at will) +8 vs. AC
Poison Dagger (standard; at will) +6 vs. AC; 1d4 +5 damage + poison
Amphibious Invisibility: The merrow skulk is invisible underwater, and likewise invisible to observers on shore.
Aquatic Ambush: When attacking from water on a surprise round the merrow skulk can start a grapple as a free action without provoking an attack of opportunity. If the grapple is successful, the merrow skulk can immediately drag the target underwater to be drowned.
Slippery: Opponents suffer a -4 penalty on grapple checks to subdue (not escape) the merrow skulk in a grapple.

Alignment: Evil
Languages: Common, Giant
Skills: Stealth +10, Thievery +10
Abilities: Str 19 (+4), Con 15 (+2), Dex 14 (+2), Int 8 (-1), Wis 10, Cha 7 (-2)
Equipment: poison dagger, hag's eye
 
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Off the top of my head, Aquatic Invisibility seems a little too good. I'd consider modeling it after the warlock's shadow step ability--if the Merrow moves more than 3 squares while in water, it has concealment until the end of its next turn.
 

How do you want this encounter to go? I'd suggest, as ogres are big, slow moving brutes, giving the poor guy (water based -- pour guy?) the *opposite* of the warlock's ability, concealment when it moves less than 3 squares in the water. Besides, that's difficult terrain :)

Give it another point of will save. Its poison 'dagger' should probably be a d6, and use followup mechanics (Poison Dagger: +X vs AC for d6 + strength. Followup attack: +Y vs Fort, 5 damage 'till save + mockery.)

That stealth is ridiculous :)

Otherwise, I don't really know how to compare the numbers, but it seems okay. Maybe a little on the weak side (in terms of non-AC defenses), so I expect it'll go down pretty quickly before concentrated /encounter abilities, but depending on what else you put in the encounter, it should be fine.

Might give it Fire Resist 5, due to being waterlogged.
 

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