Howto build a super-healer?

Just talked to the GM and he has added a House Rule for races, which extends the possibilities.

In essence, you get +2 to the Primary Ability of your Class, and get to CHOOSE one +2 from the two available to the race.

So a Halfling Cleric would get +2 to WIS (if I choose a WIS-primary build) and either +2 to CHA or DEX.

This naturally makes a lot of new races interesting. I am considering a Half-Elf (for a little bonus CHA on a dedicated Healbot build) or a Goliath/Longtooth for a more melee-focused/capable character.
 

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Sounds like a DM that wants to expand the niches. I do something similar. +2 any stat, +2 to one of your races genetic tendencies.

This should really open the floor on cleric/race combinations. Of course it makes it harder to pick now. ;)

Just talked to the GM and he has added a House Rule for races, which extends the possibilities.

In essence, you get +2 to the Primary Ability of your Class, and get to CHOOSE one +2 from the two available to the race.
 

In essence, you get +2 to the Primary Ability of your Class, and get to CHOOSE one +2 from the two available to the race.
Do Humans get +2/+2, too?

In any case, to be a super-healer, all you need is:

- Cleric, wisdom based, with Shielding Cleric feature from DP
- Astral Seal at-will power
- Pacifist Healer feat

Then, take a mix of damaging and non-damaging powers. IMHO you can still get great use from area-damage powers since the gods don't consider minion-slaughter to be violence, because minions are never bloodied.

Cheers, -- N
 

I'll make sure to pick up those specifics and then go wild :D

I take it I might even make a pretty good melee combatant and still be healery since all of that is minor actions (or enhances those).
 

I'll make sure to pick up those specifics and then go wild :D

I take it I might even make a pretty good melee combatant and still be healery since all of that is minor actions (or enhances those).
Wis-based Cleric powers are all always Area, Close or Ranged. Their range is never Melee.

The only Pacifist-friendly at-will power is Astral Seal, and it is Ranged.

You'll generally want to be near melee, but one step back from it.
 

IME, clerics get enough healing without being super focused on it. If you spend half your character resources (feats, powers, items, etc) on healing you will likely have more than enough.

Being able to beat down foes is also handy. ;)

PS
 

And fun! Not to forget that... :D

Pacifist healer really takes away from what you can do in an encounter, so I would probably pass on that one and instead get some nifty attacks as well.

Of course, if you like having an (pretty much) entirely passive support character, that's cool.

And yeah, Cleric healing is really good even without that feat already.

Bye
Thanee
 

can't healing in iron kingdoms be dangerous?
the healomatic cleric i built uses str and has wis as secondary ability he uses powers like healing strike and strike of judgement and the righteous brand is a pretty awesome buff
 
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I'm a big fan of Shield the Fallen: FRPG, heroic tier feat, Dwarves only, +2 bonus to defenses and saves of adjacent allies who are bloodied, unconscious or helpless.

If your super healer is doing his job right, your allies never will be bloodied or unconscious or helpless.

The bigger risk is that you'll overshoot how much healing you need to pump out: if you have a variety of healing effects and they don't get used, then they probably were better off spent on stuff that damages enemies or otherwise aids your allies.




With that GM' houserule on races, you want something with a Cha bonus, to boost the pacifist Healer feat (and other cleric stuff). Halfling, gnome or half-elf all become attractive options. Human's attractive feature might not be the additional at-will so much as the bonus feat, which'll let you boost healing even faster by picking some additional healing related feat. (A boost to NADs is always good, too.) The standard cleric races become less appealing, as I presume you can't double up to get a +4 boost to Wisdom. how's about a drow or goblin cleric?
 

Don't overlook a multiclass feat. The bard or warlord feat will give you one more class-feature heal per day, though it won't benefit from your Healer's Lore WIS bonus. It will get the bonus from Beacon of Hope, since that refers to your "healing powers", not "cleric healing powers".
 

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