We all know that HP's at high level makes things rediculous. Falling 300 ft, 20 x-box bolts et cetera. What if we did it like 2nd edition (oh gasp!) where after like 10th level or so you got a fixed amount of HP (which is less than average). Like 1 HP for 1d4 and 1d6, 2 1d8 and 1d10 and 3 for 1d12. or 1 for d4, 2 for d6, 3 for d8, 4 for d10 and 5 for 12. While the first method clumps them together, the second is not that much less than the average. maybe take away some or all of the con bonus. don't worry con will still be good for all those other HP you got on the first level not to mention the Fort save and whatnot. i dunno. it seems like we always either A) fix each thing (ie make falling hurt more) or B) come up with some crazy wound/vitality/static health system which i do like but is not for dnd. i don't think giving less HP at higher levels would unbalance thing too much, just give the stronger monsters a few less HP. i just realize i'm ranting. oops.