Hi
My party is 5th level and they just killed their first dragon.
I want to throw one encounter at them in the near future that will teach them that not only is it ok to run away from a fight, but it might be necessary some times.
The current setting involves them sailing a small "borrowed" ship seeking clues to a mystery in a 500 mile long chain of tropical islands that runs parallel some 30 miles from the coast of a desert kingdom.
Has anyone had any success getting a hit-point heavy (4e!) party to run from a fight? I'm not talking about the 5th encounter of the day with all the characters down to zero dailies and 1 healing surge left. I would like to throw something at them that make them take notice, discuss it, and the decide to run.
There are ruins on the islands and merfey in the waters.
Thanks
Ben
PS After this encounter they will probably get back to their regularly scheduled heroic careers.
My party is 5th level and they just killed their first dragon.
I want to throw one encounter at them in the near future that will teach them that not only is it ok to run away from a fight, but it might be necessary some times.
The current setting involves them sailing a small "borrowed" ship seeking clues to a mystery in a 500 mile long chain of tropical islands that runs parallel some 30 miles from the coast of a desert kingdom.
Has anyone had any success getting a hit-point heavy (4e!) party to run from a fight? I'm not talking about the 5th encounter of the day with all the characters down to zero dailies and 1 healing surge left. I would like to throw something at them that make them take notice, discuss it, and the decide to run.
There are ruins on the islands and merfey in the waters.
Thanks
Ben
PS After this encounter they will probably get back to their regularly scheduled heroic careers.