Here is OLD Farmer Gentry according to D&D Rules
“Old Man Gentry”, male human Level 2 (expert)/3 (Psion): CR 4; Size M; HD 2d8+3d4-5; hp 23 (23); Init 0; Spd 30 ft.; AC 10 (Touch 10, Flat-footed 10); Atk +8 (Melee – Sickle 1d6+4 x2 / Dagger 1d4+3 x2), or +3 (Ranged – Dagger 1d4+3 x2 10 ft); AL CN; SV Fort +1, Ref +1, Will +10; Str 16, Dex 9, Con 9, Int 15, Wis 18, Cha 16; Height 6 ft. 4 in.
Languages Spoken: Common, Illithiad
Skills (ranks are bolded): Spot 3 (0), Listen 3 (0), Search 1 (0), Intimidate 9 (4), Bluff 3 (0), Hide 4 (4), Move Silently 0 (0), Animal Empathy 9 (6), Craft (Scarecrows) 7 (5), Diplomacy 6 (3), Gather Info 9 (6), Handle Animal 9 (6), Intuit Direction 7 (3), Knowledge (History) 5 (3), Profession (Farmer) 12 (8), Wilderness Lore 9 (5), Concentration 3 (3), Autohypnosis 7 (3), Knowledge (Religion) 5 (3), Knowledge (Psionics) 6 (4), Psicraft 6 (4); Weapon Focus (sickle), Power Attack, Regional, Resculpt Mind, Craft Universal Item, Luck of Heros More skills
Class Abilities: Profficient with all simple weapons, Metapsionic feat at 1st level, Proffiecient with light armor
Racial Abilities: 1 extra skill point each level, 4 extra skill points at 1st level, 1 extra feat at 1st level
Power Points: 8
Powers Discovered: 0 – Bio-Boost, Natural Armor, (Far Hand), 1 – Lesser Metaphysical Weapon, Combat Precognition, (Biocurrent)
Combat//Defence Modes: Id Insinuation, Psychic Crush, Mind Blank, Tower of Iron Will, Empty Mind, Mental Barrier,
Possessions: +1 Sickle*
Description: Old Man Gentry is a man in his mid to late 50s, wears typical farmer clothes and carries a dagger and a sickle. He has a delirious gleam in his eye and some tattoos. He has the mind of a madman bent on doing what he needs to do.
Psicrystal Info
AC 13, Hardness 8, Hp 20, Emerald
Bully, Intelligence 6
Sighted, Empathic Link, Telepathic Link
* Illitharid (Mind Devourer)
Intelligent Sickle +1
Alignment: Chaotic Evil
Int: 19 Wis: 11 Cha: 14
Ego: 14
Communication: Common, Illithiad, Draconic, Abyssal, Infernal,
Market Mod: +17,500 gp
Primary Ability: Improved Inititive
Extraordinary Ability: Feeblemind 2/day (Will Negates DC 19)
Purpose: Defeat/Slay Psions
Special Purpose Power: Slay Living (DC 15)
Hes gone from bad ass to They are going to wipe the floor with this guy ...