Hulk Promo

I'm not deeply familiar with Mutants & Masterminds, so if I am misunderstanding something, I apologize.

Things Hero game the Hulk that M&M didn't:

* Immunity to bio-warfare attacks
* Ability to survive in extremly hot, cold environments and in high-pressue areas (like the ocean floor)
* His ability to see astral forms

Also, Hero does give him regeneration. It's listed under the "fast healing" entry.:)
 

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Arani smash inaccuracies!

Jhamin said:
I'm not deeply familiar with Mutants & Masterminds, so if I am misunderstanding something, I apologize.

Things Hero game the Hulk that M&M didn't:

* Immunity to bio-warfare attacks
* Ability to survive in extremly hot, cold environments and in high-pressue areas (like the ocean floor)
* His ability to see astral forms

Also, Hero does give him regeneration. It's listed under the "fast healing" entry.:)

Check the feats. The Hulk can detect astral forms, and has immunity to cold, disease (which covers some bio-warfare, at least), heat, pressure (like the ocean floor ;)) radiation, and starvation. He also has Regeneration +5.
 

He also has Regeneration +5

So he does. ( I must be blind :cool: )

No missing powers after all. :D

These writeups really helped me make my mind over which system to use. It seems we're going to spend our clobbering time using M&M after all.

- DJ
 


Re: Arani smash inaccuracies!

Arani Korden said:


Check the feats. The Hulk can detect astral forms, and has immunity to cold, disease (which covers some bio-warfare, at least), heat, pressure (like the ocean floor ;)) radiation, and starvation. He also has Regeneration +5.

I stand corrected.

Like I say, I am wildly unfamiliar with M&M and SaS
 

i8flesh said:
Make sure to go to your local retail store and pick up a copy of this and every issue. It is the only way we can continue to do special promotions like this.

I've tried to buy it before at my FLGS, but they only get a few copies in for ordering type stuff. They don't actually sell it.

They were nice enough to cut out the Monte CoCd20 adventure you guys ran and give it to me. :D
 

Ranger REG said:
Maybe it's me, but I honestly think that the Hulk is at least Power Level 20 under the Mutants & Masterminds rules.

What would you add to the writeup, which would require five additional levels?

Looking at the M&M book now (yay :D ), I'd propably give Hulk a good Protection (perhaps replacing some Super Constitution ranks) and *maybe* even more ranks in Regeneration.

However, I don't see how my changes would require a change to PL 20, so I'm curious on what would you change/add in the writeup?

- DJ
 

Increase his Super-Strength power rank as well as his Boost Strength power rank.

Then again, my assumption is probably exaggerated. Have not picked up that comic book in ages.

Still looking forward to the Ang Lee's adaptation of The Hulk with CG effect by ILM. Hmm. I wonder what Yoda would say to him if they ever meet.
 


Re: Re: Hulk Promo

Werther von G said:
M&M begins with the Hulk and gives you Banner's genius essentially for free.)

That is odd, though it can be corrected with the Sidekick feat, which costs a measly 2 points. With it, the Hulk should be able to make a Dr. Banner that is equal to the average starting MnM PC ... 10 PL.

Maybe it's me, but I honestly think that the Hulk is at least Power Level 20 under the Mutants & Masterminds rules.

Everyone thinks the MnM verison of their favorite super hero should be at least PL 15 -- if not 20. :rolleyes:

The movie commercials say that the Hulk can lift 100 tons, you only need STR20/Super STR 9-11 to pull that off (depending on how easy you want to lift the tonnage.) The write up goes beyond that and gives him +12 Super STR and then a "The madder he gets ..." power -- and they mention he can add extra effort to that as well. My opinion, I think MnM got it covered.

Then again, I am the subversive who thinks that all the X-Men should be written up as PL 10s at most and that Iron Man's Power Armor should be based on a Idenity Change feat, not a Device flaw.
 

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