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I'm pretty sure his point was not that Hercules is a Barbarian and Aragorn is a Paladin. It was that each of them (and every single other one) demonstrate characteristics of more than one D&D class.
Dragonborn paladins of Bahamut first made their debut in 3e, and carried over into 4e. Spellscales, a companion race to dragonborn in the same book, in 3e were the dragon sorcerers. A mix of paladin and sorcerer for dragonborn has been a thing for two editions now, and people remember it, I'd say. They're the two iconic classes, much like is cleric/fighter for dwarves, and informs their culture.The flavor of the Paladin is decisively Human. Yet the remixed fusion of the Knight-v-Dragon archetype seems to find interest and traction in the form of a Dragonborn Paladin.
I.e. they can't be Fighters because of the idea that a "Warrior who doesn't have any kind of supernatural/magical aid or items or distinguishing exploration/social/cultural tricks" can't be modeled with a Fighter.
Interestingly, when viewing a group of people, there's also a tendency to over-estimate the overall prevalence of the 'others' in that group.There is a tendency among all people to overestimate the prominence of whatever subgroup they happen to be in.
But... but.... no, we're D&D-playing-nerds, we're a rarefied, exclusive, intellectual elite! ;P... and so it goes with D&D. If you really enjoy system mastery, you tend to believe that this is the natural state of things. OTOH, if you don't value system mastery as much, you also tend to believe this is the natural state of things.
They're relatively popular - moreso than you might expect from the general prejudice against all things 4e. Perhaps, in part, because the Tiefling is way older than that, and the Dragonborn a fair stand-in for the Munchkin-beloved Half-Dragon.*One of the reasons I enjoy looking at numbers like this, and running polls and what-not on enworld is that it gives me a little insight into the great variances of opinion that we TTRPGers have. And I find the most joy not in the numbers that agree with me, but rather in the ones that challenge what I want to be true; for example, I am not a big fan of the Tieflings and Dragonborn, yet I accept that they are very popular races.
The arguably worst-designed class is also in the middle of the pack. I think it's more likely that the popularity of the class has nothing at all to do with the quality of the design. If quality of design were a high priority for you, you'd likely be looking hard at 13A and indie games after suffering through a few sessions of D&D. ;PMy favourite aspect of this statistics is that the MOST popular class is ONLY TWICE as popular as the LEAST popular class. It might sound like a huge difference, but it is not. This tells me that all 5e classes are good solid design.
That would be cool, but D&D has never actual gone there officially. (Ironically so, because EGG was letting his players do just that back in the primeval period - see if you can dig up the Giants in the Earth write-up of Myrlund, I think it was, a wizard re-skinned as an old-west inventor.)Yes and no. A lot of the spells used by either class are actually in tune with what could be defined in mundane abilities. If a Ranger uses Cure Light Wounds, you could interpret as magical or just simply as a nature-based healing ability ("here - put this herb on the wound to heal better)
Yep. Magical powers that in 4e were divied up by 'Source' in 5e are back to almost all being 'spells,' and all being explicitly magical. That means they can't be included in a character concept that isn't overtly magical, for good or ill. The good is that magic is 'really magical' again. The ill is that concepts that can't accommodate magical abilities build from a very limited set of blocks: Berserker, Campion, BM, Thief & Assassin.When D&D was busy converting 4E to 5E, they integrated a lot of the various abilities and 'powers' for each Class into the collective spell lists. Pretty much every Class, baring the Barbarian (who still get some spirit-based abilities as options), can access 'spells' at some point.
Point, the Autherian cycle did get deeply religious (even if there were uncomfortable bits, like Excalibur essentially coming from a sort of genius loci), and 'King's Magic' was certainly a thing. Those abilities don't remotely map to D&D spells, but, yeah, between Lay on Hands not technically being a spell, and burning slots exclusively to smite, a Paladin could do well. I'll relent on him - and Galahad/Percival was certainly a major inspiration for the Paladin, anyway. Most of the rest of the Knights of the Round Table, though, didn't go that far and D&D could only attempt to model them with fighters.The dude had a holy sword, and "The hands of a king are the hands of as healer."
I didn't do that, the system did. The system gives Rangers and Paladins spells, and Barbarians Rage, and makes Rogues dependent on SA in combat, the system gives Paladins & Barbarians very strongly-defined, relatively narrow, conceptual space.You're pretty much just revising any warrior type into Fighter, by creating unrealistic definitions of other classes and leaving Fighter without its own
It was an herb, and had more to do with his heritage than his 'class.' It wasn't a spell. Healer feat would probably be a closer fit in 5e. A custom Background, perhaps, though things he eventually did went beyond that - more like a 4e Epic Destiny, really. But casting spells every fight to shoot people better? Nah. Fighter - or spell-less Ranger were that an option.Aragorn is defined by his healing hands, you know.
One of several narrow definitions, yes, exactly. Because the other classes are narrow definitions and 'you must cast spells' is a hard-coded part of most of those definitions.This argument is basically boiling down to just "any warrior defaults to Fighter if it doesn't fit a narrow definition."
The more so because D&D, even at it's height, has been enjoyed by only a tiny minority of people. It's positively 'elite' in that sense. More pistachio or roasted-garlic* than vanilla in the ice cream analogy....I want to say it's almost trying to shame the game and those who play it because it's popular. Kind of silly actually.
The more so because D&D, even at it's height, has been enjoyed by only a tiny minority of people. It's positively 'elite' in that sense. More pistachio or roasted-garlic* than vanilla in the ice cream analogy....
* not as bad as you might think, if you ever go to the Gilroy Garlic Festival, give it a try.
Nod. It's just equally invalid reasoning in either context.what's meant is that it's popular within the context of roleplaying games and even editions of D&D...
Yeah, relatively few DMs get to the point of dynamically adjusting it for different characters: You have a 12? Your DC is 15... oh, you have a 20, your DC is 19...Because D&D is a dynamic game, with (hopefully?) a DM that adjusts the challenges based upon what the players want, and what they are doing.
So in the end, it doesn't matter whether your bonus is +3, or +5. It really, really doesn't. Because the difficulty can just be scaled against the higher bonus.
Thank you John Maynard Keynes. ;PThat's why the bias doesn't matter. Plus, I mean, in the long run, we're all dead anyway. So there's that.
Fine so far...Let's see!
People that hit stuff-
FIGHTER 12.7%
BARBARIAN 8.3%
RANGER 8.1%
PALADIN 8.1%
Total- 37.2% (Predicted 40%)
But here you've mis-read what I wrote. Cleric and Thief should add to 50% in total on a 20-30 breakdown, my problem was (and still is) I can't remember which one's supposed to be 20% and which one's supposed to be 30%.People that pray and steal-
ROGUE 10.4%
CLERIC 8.3%
Total- 18.7% (Predicted 20%)
About the only consistency is that Fighter-types are still around 40% and Wizards around 10% - everything between seems to have been thrown in a blender.Interesting! (Admittedly, you can mess with the numbers a little, like putting Sorcerer in the Wizard category, etc. But still!)
So maybe what we need to do to augment the data is have lots of people here post the stats on what's been played in their game(s). Could be done via one of those wiki threads, I suppose, listing all the classes and just getting DMs to add numbers to a total - though I'm not sure how to prevent crossposts and multiple people trying to edit it at once. If I'm bored later today maybe I'll set this up...see if it's any use or not.I guess I would look at this data in a different light and question just how close it is to being an accurate representation of played classes. As has been mentioned, just because a class is built in the character builder, doesn't mean it has been played. I would take it a step further.
I would suggest, which at least in my case is true, that the classes being made the most are often not played at all. For example, one of my current two active characters is an Eldritch Knight. To that end, I don't believe I have built a fighter in a builder in months. What I have built are various versions of the next characters that I look forward to playing in the future, but haven't played yet and may never get to play. So the characters being made are the ones that haven't been played yet. I've played and built one fighter, but I've built and theory crafted dozens of other characters.
The second thing I would consider is that, I've built more characters in concepts that I can't get to work then in ones that I have. Barbarian for example, I have never played, but I have a pretty straightforward concept and build that won't change much. I haven't spent much time on trying to redo it because it just works. In comparison, I've spent a tremendous amount of time building Rangers and Sorcerers in the hope of making one that I like. Unfortunately, I find both classes extremely underwhleming and have yet make a build I would like to play. That doesn't stop me from trying, however. In the end, I've built many, many more Rangers and Sorcerers than Barbarians, even though I would likely never play either a Ranger or a Sorcerer with the current ruleset.