On the other hand, it's probably intentional. Take it literally, prepare two of your highest level powers.keterys said:I guess I'll go on record and official dub that 'Poor'.
Major function/balance of a core class in doubt that could have been clarified by addition (or alteration) of one sentence? Poor.
I don't mind about being behind the curve a tiny bit compared to other classes, but isn't the power level just extremely low as a whole?Lord Tirian said:While a wizard's meteor storm (same level) only does 8d6+Int damage. Same range, same area.
Meaning that leaders are better at mass damage? Seems strange - so Wiz spells are perhaps a bit behind the curve, because you can load up more of them at once!
For the record, I think you are are right. I loved EQ2 because of its design and I played it for ages and had way more fun than with EQ1.neceros said:I think Fourth Ed has the same issue. Yes, the classes are balanced and everything seems to work fluidly. The rules are great. I love how they streamlined everything. People seem to be having fun; the pre-games I've been involved in were fast paced, fun and adventurous. However, It felt like you didn't really matter: as my friend suggested, too cookie cutter.
He shouldn't. Today, after I re-read and played a session with my buddies, I released I had hurried way too much. But not a whole lot is wrong.Tuerny said:How does your first level wizard have two per encounter powers?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.